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NAME

       XkbListComponents - List of components for one or more component types

SYNOPSIS

       XkbComponentListPtr   XkbListComponents   (Display   *dpy,   unsigned   int   device_spec,
              XkbComponentNamesPtr ptrns, int *max_inout);

ARGUMENTS

       dpy    connection to X server

       device_spec
              device ID, or XkbUseCoreKbd

       ptrns  namelist for components of interest

       max_inout
              max # returned names, # left over

DESCRIPTION

       You may ask the server for a list of components for  one  or  more  component  types.  The
       request  takes the form of a set of patterns, one pattern for each of the component types,
       including a pattern for the complete  keyboard  description.  To  obtain  this  list,  use
       XkbListComponents.

       XkbListComponents  queries  the server for a list of component names matching the patterns
       specified in ptrns.  It waits for a reply and returns the matching component names  in  an
       XkbComponentListRec  structure.  When you are done using the structure, you should free it
       using XkbFreeComponentList. device_spec indicates a particular device in which the  caller
       is interested. A server is allowed (but not required) to restrict its reply to portions of
       the database that are relevant for that particular device.

       ptrns is a pointer to an XkbComponentNamesRec. Each of the  fields  in  ptrns  contains  a
       pattern  naming the components of interest. Each of the patterns is composed of characters
       from the ISO Latin1 encoding, but can contain only parentheses,  the  wildcard  characters
       `?'  and  `*', and characters permitted in a component class or member name. A pattern may
       be NULL, in which case no components for that  type  is  returned.  Pattern  matches  with
       component names are case sensitive. The `?'  wildcard matches any single character, except
       a left or right parenthesis; the `*' wildcard matches any number of characters,  except  a
       left  or  right  parenthesis.  If  an  implementation  allows  additional  characters in a
       component class or member name other than those required by the Xkb extension, the  result
       of  comparing  one  of  the  additional characters to either of the wildcard characters is
       implementation-dependent.

       If a pattern contains illegal characters, the illegal characters are ignored. The matching
       process is carried out as if the illegal characters were omitted from the pattern.

       max_inout  is used to throttle the amount of data passed to and from the server. On input,
       it specifies the maximum number of names to be returned (the total number of names in  all
       component  categories).  Upon return from XkbListComponents, max_inout contains the number
       of names that matched the request but were not returned because of the limit.

       Component Names

       Component names have the  form  class(member)  where  class  describes  a  subset  of  the
       available  components  for a particular type and the optional member identifies a specific
       component from that subset. For example, the name "atlantis(acme)" for a symbols component
       might  specify  the  symbols  used for the atlantis national keyboard layout by the vendor
       "acme." Each class has an optional default member - references that specify  a  class  but
       not  a  member  refer  to  the  default  member of the class, if one exists. Xkb places no
       constraints on the interpretation of the class and member names used in component names.

       The class and member names are both specified using characters from the Latin-1  character
       set.  Xkb  implementations  must  accept  all  alphanumeric  characters,  minus  (`-') and
       underscore (`_') in class or member names, and must not accept parentheses, plus, vertical
       bar, percent sign, asterisk, question mark, or white space. The use of other characters is
       implementation-dependent.

STRUCTURES

       The component name patterns used to describe the request are passed  to  XkbListComponents
       using  an  XkbComponentNamesRec  structure.  This  structure  has  no  special  allocation
       constraints or interrelationships with other structures; allocate and free this  structure
       using standard malloc and free calls or their equivalent:

           typedef struct _XkbComponentNames {
               char *         keymap;           /* keymap names */
               char *         keycodes;         /* keycode names */
               char *         types;            /* type names */
               char *         compat;           /* compatibility map names */
               char *         symbols;          /* symbol names */
               char *         geometry;         /* geometry names */
           } XkbComponentNamesRec, *XkbComponentNamesPtr;

       XkbListComponents returns a pointer to an XkbComponentListRec:

           typedef struct _XkbComponentList {
               int                      num_keymaps;  /* number of entries in keymap */
               int                      num_keycodes; /* number of entries in keycodes */
               int                      num_types;    /* number of entries in types */
               int                      num_compat;   /* number of entries in compat */
               int                      num_symbols;  /* number of entries in symbols */
               int                      num_geometry; /* number of entries in geometry;
               XkbComponentNamePtr      keymap;       /* keymap names */
               XkbComponentNamePtr      keycodes;     /* keycode names */
               XkbComponentNamePtr      types;        /* type names */
               XkbComponentNamePtr      compat;       /* compatibility map names */
               XkbComponentNamePtr      symbols;      /* symbol names */
               XkbComponentNamePtr      geometry;     /* geometry names */
           } XkbComponentListRec, *XkbComponentListPtr;

           typedef struct _XkbComponentName {
               unsigned short           flags;        /* hints regarding component name */
               char *                   name;         /* name of component */
           } XkbComponentNameRec, *XkbComponentNamePtr;

SEE ALSO

       XkbFreeComponentList(3)

NOTES

       Note  that the structure used to specify patterns on input is an XkbComponentNamesRec, and
       that used to hold the individual component names upon return is an XkbComponentNameRec (no
       trailing `s' in Name).