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NAME

       get_uformat  -  Finds  out  what  text encoding format is currently selected. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       int get_uformat(void);

DESCRIPTION

       Finds out what text encoding format is  currently  selected.  This  function  is  probably
       useful  only  if  you are writing an Allegro addon dealing with text strings and you use a
       different codepath for each possible format.  Example:

          switch(get_uformat()) {
             case U_ASCII:
                do_something();
                break;
             case U_UTF8:
                do_something_else();
                break;
             ...
          }

RETURN VALUE

       Returns  the  currently  selected  text  encoding  format.  See   the   documentation   of
       set_uformat() for a list of encoding formats.

SEE ALSO

       set_uformat(3alleg4)