Provided by: libncarg-dev_6.6.2.dfsg.1-4_amd64 bug

NAME

       VVSETR - Sets the value of a Vectors parameter of type REAL.

SYNOPSIS

       CALL VVSETR (CNM,RVL)

C-BINDING SYNOPSIS

       #include <ncarg/ncargC.h>

       void c_vvsetr(char *cnm, float rvl)

DESCRIPTION

       CNM         (CHARACTER, input) is the name of a parameter to be given a real value. Only
                   the first three characters of CNM are examined. The three characters may
                   either be entirely upper or entirely lower case; mixed case is not recognized.
                   It is recommended that the rest of the character string be used to improve the
                   readability of the code. For example, instead of ´VFR´, use ´VFR - Minimum
                   Vector Fractional Length´.

       RVL         (REAL, input) is an expression, the value of which is to be given to the
                   parameter specified by CNM.

C-BINDING DESCRIPTION

       The C-binding argument descriptions are the same as the FORTRAN argument descriptions.

USAGE

       This routine allows you to set the current value of Vectors parameters of type REAL. For a
       complete list of parameters available in this utility, see the vectors_params man page.

EXAMPLES

       Use the ncargex command to see the following relevant examples: bnchmk, fcover, ffex00,
       ffex02, ffex05, stex02, stex03, vvex01, vvex02.

ACCESS

       To use VVSETR or c_vvsetr, load the NCAR Graphics libraries ncarg, ncarg_gks, and ncarg_c,
       preferably in that order.

MESSAGES

       See the vectors man page for a description of all Vectors error messages and/or
       informational messages.

SEE ALSO

       Online: vectors, vectors_params, vvectr, vvgetc, vvgeti, vvgetr, vvinit, vvrset, vvsetc,
       vvseti, vvudmv, vvumxy, ncarg_cbind.

       Hardcopy: NCAR Graphics Fundamentals, UNIX Version

COPYRIGHT

       Copyright (C) 1987-2009
       University Corporation for Atmospheric Research
       The use of this Software is governed by a License Agreement.