Provided by: torcs_1.3.7+dfsg-5build3_amd64 bug

NAME

       accc - Ac3d Compiler

SYNTAX

       accc [option] <inputfile> <outputfile> [dist][-order orderstring]

DESCRIPTION

       This manual describes the Ac3d compiler application that is shipped with the game TORCS.

OPTIONS

       -strip stripify any ac3d output models

       +o     ac3d  to  ac3d: the result file is optimized in using groups by zone of track track
              must be named TKMNxxx dist is used to determine the distance of the objects

       +om    ac3d to ac3d: the result is a vertex merged unique obj for smooth car only

       -o     ac3d to obj +s ac3d to ac3d with strips (used for cars)

       +es <angle_of_smooth>
              ac3d to ac3d with strips (used for cars) and extended ac3d  file  output  (computed
              normals)  angle  is  in degrees: example: +es 80.0 clkdtm_o.ac clkdtm.ac the output
              file will also contains the secondary textcoord for the env sliding

       +et    ac3d to ac3d with triangles (used for cars) and extended ac3d file output  (normals
              normals)

       +etn   ac3d  to  ac3d  with  triangles  no  split  and  extended ac3d file output (normals
              normals)

       +shad  ac3d to ac3d with triangles, create  a  new  ac3d  file  used  for  track  shading,
              vertical mapping of a single texture

       <inputfile>

       <outputfile>

       -order orderstring
              only  used with +es , +s and +et orderstring is the order of the objects during the
              save for example: HB;OB;OBM is the names of the objet separate by a  semicolon  for
              imported NFS cars the object name HB must be used instead of: HB

       -g <outputfile>
              for grouping multilayer ac3d track

       -l0 <input filename>
              the base geometry

       -l1 <input filename>
              the base geometry map-tiled

       -l2 <input filename>
              the base geometry skids/and grass details

       -l3 <input filename>
              the base geometry shadows

       -d3 <val>
              the max distance of groups in tkmn

       -d2 <val>
              the distance of group 2 in tkmn

       -d1 <val>
              the distance of group 1 in tkmn

       -S <val>
              the distance of splitting for TERRAIN* objects

       -es    for extended ac3d file format for strips

       -nts   no texture split (for debug)

SEE ALSO

       torcs(6)

AUTHOR

       This  manual  page  was  written  by  Rudy  Godoy  <rudy@kernel-panik.org>, for the Debian
       GNU/Linux system (but may be used by others).