Provided by: endless-sky_0.10.4-1build2_amd64 bug

NAME

       endless-sky - a space exploration and combat game.

SYNOPSIS

       endless-sky  [-h]  [--help] [-v] [--version] [-s] [--ships] [-w] [--weapons] [-t] [--talk]
       [-r] [--resources] [-c] [--config] [-p] [--parse-save] [--test]

DESCRIPTION

       Endless Sky is a space exploration and combat  game  combining  action  and  role  playing
       elements.

       Explore  other  star  systems.  Earn  money by trading, carrying passengers, or completing
       missions. Use your earnings to buy a better ship or to upgrade the weapons and engines  on
       your  current one. Blow up pirates. Take sides in a civil war. Or leave human space behind
       and hope to find some friendly aliens whose culture is more civilized than your own.

       For keyboard controls, click the "Preferences" button on the title screen. You  can  pause
       and return to the title screen at any point in the game by pressing <escape>.

       Most of the controls should be self-explanatory. Your ship has no reverse thrusters, so as
       with a real spacecraft, the only way to  slow  down  is  to  turn  your  ship  around  and
       accelerate in the opposite direction from your current heading. To assist with some tricky
       maneuvers, your ship has an autopilot which engages when you press 'L' to land or  'J'  to
       enter  hyperspace;  the  autopilot  disengages  if you press any of the movement keys. The
       autopilot will also automatically aim your ship if you are firing  a  weapon  and  have  a
       target selected.

       For a manual and other information, visit https://endless-sky.github.io

       When run from the command line, if a resource directory is not specified, the program will
       check to see if the current directory contains directories named "data" and  "images"  and
       files  named  "keys.txt"  and "credits.txt"; if so it will read resources from the current
       directory. Otherwise it will  use  /usr/local/share/games/endless-sky  if  it  exists,  or
       /usr/share/games/endless-sky/ otherwise.

OPTIONS

       -h, --help
              prints a short help message.

       -v, --version
              prints the software version.

       -t, --talk
              reads  a data file from STDIN and looks for a "conversation" node at the root level
              (i.e. not indentated). If it finds one, that conversation is displayed in a  pop-up
              dialog. This is for testing conversations in a new mission you are developing.

       -r, --resources <directory>
              sets the directory from which game resources (images, etc.) will be loaded.

       -c, --config <directory>
              sets the directory where preferences and saved games will be stored.

       -p, --parse-save
              prints  any  content or whitespace-formatting errors found while loading data files
              and the most recent saved game. This option prevents the game from launching.

       --test <name>
              execute the test case with the given name. By default, the game will be muted while
              running tests.

       --tests
              prints  (to STDOUT) a list of available tests, usable for automatic test runs. This
              option prevents the game from launching.

       --nomute
              prevents muting the game when running tests.

       -s, --ships
              prints (to STDOUT) a table of ship stats (just the base stats, not considering  any
              stored outfits). This option prevents the game from launching.

              --sales
                     prints (to STDOUT) a table of ships with every 'shipyard' each appears in.

              --loaded
                     prints  (to  STDOUT) a table of ship stats accounting for installed outfits.
                     Does not include variants.

              --list prints (to STDOUT) a list of all ship names.

              --variants
                     consider ship variants as well.

       -w, --weapons
              prints (to STDOUT) a table of characteristics of all the  available  weapons.  This
              option prevents the game from launching.

       -e, --engines
              prints  (to  STDOUT)  a table of characteristics of all the available engines. This
              option prevents the game from launching.

       --power
              prints (to STDOUT) a table of power outfit stats.

       -o, --outfits
              prints (to STDOUT) a table of characteristics of all the  available  outfits.  This
              option prevents the game from launching.

              --sales
                     prints (to STDOUT) a list of outfits and every 'outfitter' each appears in.

              -a, --all
                     prints a table of outfits and all attributes used by any outfits present.

       --sales
              prints (to STDOUT) a list of all shipyards and outfitters and the ships and outfits
              they each contain.

              -s, --ships
                     prints a list of shipyards and the ships they each contain.

              -o, --outfits
                     pritns a list of outfitters and the outfits they each contain.

       --planets
              prints (to STDOUT) a list of all planets.

              --descriptions
                     prints (to STDOUT) a table of all planets and their descriptions.

              --attributes
                     prints (to STDOUT) a table of all planets and their attributes.

                     --reverse
                            prints (to STDOUT) a table of all planet attributes and which planets
                            have them.

       --systems
              prints (to STDOUT) a list of all systems.

              --attributes
                     prints (to STDOUT) a list of all systems and their attributes.

                     --reverse
                            prints  (to STDOUT) a list of all system attributes and which systems
                            have them.

       --matches
              reads a data file from STDIN and looks for a "location"  node  at  the  root  level
              (i.e.  not  indentated).  If it finds one, prints a list of all systems and planets
              which match the location filter in that node.

AUTHOR

       Michael Zahniser (mzahniser@gmail.com)

       This is free software; you can redistribute it and/or modify it under  the  terms  of  the
       GPL.