Provided by: gargoyle-free_2023.1+dfsg-4build4_amd64 bug

NAME

     gargoyle — interactive fiction player ⟨https://github.com/garglk/garglk

SYNOPSIS

     gargoyle [story]
     gargoyle -d --dump-config
     gargoyle -e --edit-config
     gargoyle -m --migrate-config
     gargoyle -p --paths [story]
     gargoyle -t --themes

DESCRIPTION

     gargoyle is an interactive fiction player that supports all the major interactive fiction
     formats, including:

            AGT
            Adrift (excluding Adrift 5)
            AdvSys
            Alan 2 and 3
            Glulx
            Hugo
            JACL
            Level 9
            Magnetic Scrolls
            Scott Adams
            TADS 2 and 3
            Z-machine

     If story is provided, it will be played.  Otherwise, a file chooser will be displayed so a
     story can be selected.

     The following options are available:

     -d, --dump-config
           Dump the default config file to standard output.

     -e, --edit-config
           Open Gargoyle's configuration file in a text editor, first creating it if necessary.

     -m, --migrate-config
           Search for a move a legacy configuration file to the preferred location.  In general,
           on Unix systems, this will mean renaming $HOME/.garglkrc to $HOME/.config/garglk.ini.

     -p, --paths
           Display a list of configuration file paths as well as theme paths that will be used at
           runtime.  If story is provided, game-specific configuration paths will be included.

     -t, --themes
           Display a list of available color themes.

CONFIGURATION

     gargoyle is highly configurable, although all configuration is done through a text-based
     configuration file.  To edit the configuration file, use ⟨control-comma⟩ while Gargoyle is
     running (⟨command-comma⟩ on Mac), which will open the configuration file in a text editor.
     The configuration file can also be edited directly.  The following locations are tried in
     order:

            $XDG_CONFIG_HOME/garglk.ini or $HOME/.config/garglk.ini
            $HOME/.garglkrc

     In addition, game-specific and directory-specific overrides are available.  For game-
     specific overrides, the game extension is removed and replaced with ini.  For example,
     zork1.z3 becomes zork1.ini.  If this file exists, it will be treated as a configuration
     file.  For directory-specific overrides, if the file garglk.ini exists in the same directory
     as the game, it will be treated as a configuration file.

     Finally, it is possible for a global configuration file to be installed.  This is often the
     file /etc/garglk.ini, but this is configurable at build time, and may also be disabled.

     To see exactly which locations are being used, pass the -p or --paths flag to gargoyle.
     Note that this will not include game- or directory-specific configuration files.

     Configuration files are additive: first, the global configuration file is parsed.  Next, the
     user's configuration file (such as $HOME/.config/garglk.ini) is parsed, with all of its
     provided options replacing whatever was specified in the global configuration file.
     Finally, if there is a directory-specific and/or game-specific configuration file, their
     options will replace any existing options.  Configuration files need not provide all
     options.  This allows, for example, a game to select only the colors to be used, while
     respecing all of the user's other choices.

AUTHORS

     Tor Andersson
     Ben Cressey
     Chris Spiegel <cspiegel@gmail.com>