Provided by: chocolate-doom_1.6.0-1_i386 bug

NAME

       chocolate-doom.cfg - Chocolate Doom configuration file

DESCRIPTION

       chocolate-doom.cfg is a configuration file for chocolate-doom(6).  This
       file acts as an auxiliary configuration file;  the  main  configuration
       options   are   stored   in   default.cfg,   which  contains  the  same
       configuration options as Vanilla Doom (for compatibility).   chocolate-
       doom.cfg  contains configuration options that are specific to Chocolate
       Doom only.

       chocolate-doom.cfg is normally stored in the user's home directory,  as
       ~/.chocolate-doom/chocolate-doom.cfg.

       The  chocolate-setup(6)  tool  provides  a  simple to use front-end for
       editing chocolate-doom.cfg.

FILE FORMAT

       The file format is the same as that used for default.cfg(5).

CONFIGURATION VARIABLES

       autoadjust_video_settings
              If non-zero, video settings will  be  autoadjusted  to  a  valid
              configuration  when the screen_width and screen_height variables
              do not match any valid configuration.

       fullscreen
              If non-zero, the game will run in full screen  mode.   If  zero,
              the game will run in a window.

       aspect_ratio_correct
              If  non-zero, the screen will be stretched vertically to display
              correctly on a square pixel video mode.

       startup_delay
              Number of milliseconds to wait on startup after the  video  mode
              has  been  set,  before  the  game  will start.  This allows the
              screen to settle on some monitors that do not display  an  image
              for a brief interval after changing video modes.

       screen_width
              Screen width in pixels.  If running in full screen mode, this is
              the X dimension of  the  video  mode  to  use.   If  running  in
              windowed mode, this is the width of the window in which the game
              will run.

       screen_height
              Screen height in pixels.  If running in full screen  mode,  this
              is  the  Y  dimension  of  the video mode to use.  If running in
              windowed mode, this is the height of the  window  in  which  the
              game will run.

       screen_bpp
              Color depth of the screen, in bits.

       grabmouse
              If this is non-zero, the mouse will be "grabbed" when running in
              windowed mode so that it can be used as an  input  device.  When
              running full screen, this has no effect.

       novert If  non-zero,  all  vertical  mouse  movement  is ignored.  This
              emulates the behavior of the "novert" tool available  under  DOS
              that performs the same function.

       mouse_acceleration
              Mouse  acceleration  factor.   When  the speed of mouse movement
              exceeds the threshold  value  (mouse_threshold),  the  speed  is
              multiplied by this value.

       mouse_threshold
              Mouse  acceleration threshold.  When the speed of mouse movement
              exceeds this threshold value, the  speed  is  multiplied  by  an
              acceleration factor (mouse_acceleration).

       snd_samplerate
              Sound  output  sample  rate,  in  Hz.  Typical values to use are
              11025, 22050, 44100 and 48000.

       opl_io_port
              The I/O port to use to access the OPL chip.  Only relevant  when
              using native OPL music playback.

       show_endoom
              If  non-zero,  the  ENDOOM  screen is displayed when exiting the
              game.  If zero, the ENDOOM screen is not displayed.

       vanilla_savegame_limit
              If non-zero, the Vanilla savegame  limit  is  enforced;  if  the
              savegame  exceeds  180224 bytes in size, the game will exit with
              an error.  If this has a value of zero, there is no limit to the
              size of savegames.

       vanilla_demo_limit
              If  non-zero,  the Vanilla demo size limit is enforced; the game
              exits with an error when a demo  exceeds  the  demo  size  limit
              (128KiB  by  default).  If this has a value of zero, there is no
              limit to the size of demos.

       vanilla_keyboard_mapping
              If non-zero, the game behaves like Vanilla Doom, always assuming
              an  American keyboard mapping.  If this has a value of zero, the
              native keyboard mapping of the keyboard is used.

       video_driver
              Name of the SDL video driver  to  use.   If  this  is  an  empty
              string, the default video driver is used.

       player_name
              Name  to  use in network games for identification.  This is only
              used on the "waiting" screen  while  waiting  for  the  game  to
              start.

       joystick_index
              Joystick  number  to use; '0' is the first joystick.  A negative
              value ('-1') indicates that no joystick is configured.

       joystick_x_axis
              Joystick axis to use to for horizontal (X) movement.

       joystick_x_invert
              If  non-zero,  movement  on  the  horizontal  joystick  axis  is
              inverted.

       joystick_y_axis
              Joystick axis to use to for vertical (Y) movement.

       joystick_y_invert
              If non-zero, movement on the vertical joystick axis is inverted.

       joyb_strafeleft
              Joystick button to strafe left.

       joyb_straferight
              Joystick button to strafe right.

       joyb_prevweapon
              Joystick button to cycle to the previous weapon.

       joyb_nextweapon
              Joystick button to cycle to the next weapon.

       mouseb_strafeleft
              Mouse button to strafe left.

       mouseb_straferight
              Mouse button to strafe right.

       mouseb_use
              Mouse button to "use" an object, eg. a door or switch.

       mouseb_backward
              Mouse button to move backwards.

       mouseb_prevweapon
              Mouse button to cycle to the previous weapon.

       mouseb_nextweapon
              Mouse button to cycle to the next weapon.

       dclick_use
              If  non-zero,  double-clicking a mouse button acts like pressing
              the "use" key to use an object in-game, eg. a door or switch.

       use_libsamplerate
              Controls whether libsamplerate support is  used  for  performing
              sample rate conversions of sound effects.  Support for this must
              be compiled into the program. If zero, libsamplerate support  is
              disabled.   If  non-zero,  libsamplerate  is enabled. Increasing
              values roughly correspond  to  higher  quality  conversion;  the
              higher  the  quality, the slower the conversion process.  Linear
              conversion = 1; Zero order hold =  2;  Fast  Sinc  filter  =  3;
              Medium quality Sinc filter = 4; High quality Sinc filter = 5.

       key_pause
              Key to pause or unpause the game.

       key_menu_activate
              Key that activates the menu when pressed.

       key_menu_up
              Key that moves the cursor up on the menu.

       key_menu_down
              Key that moves the cursor down on the menu.

       key_menu_left
              Key that moves the currently selected slider on the menu left.

       key_menu_right
              Key that moves the currently selected slider on the menu right.

       key_menu_back
              Key to go back to the previous menu.

       key_menu_forward
              Key to activate the currently selected menu item.

       key_menu_confirm
              Key to answer 'yes' to a question in the menu.

       key_menu_abort
              Key to answer 'no' to a question in the menu.

       key_menu_help
              Keyboard shortcut to bring up the help screen.

       key_menu_save
              Keyboard shortcut to bring up the save game menu.

       key_menu_load
              Keyboard shortcut to bring up the load game menu.

       key_menu_volume
              Keyboard shortcut to bring up the sound volume menu.

       key_menu_detail
              Keyboard shortcut to toggle the detail level.

       key_menu_qsave
              Keyboard shortcut to quicksave the current game.

       key_menu_endgame
              Keyboard shortcut to end the game.

       key_menu_messages
              Keyboard shortcut to toggle heads-up messages.

       key_menu_qload
              Keyboard shortcut to load the last quicksave.

       key_menu_quit
              Keyboard shortcut to quit the game.

       key_menu_gamma
              Keyboard shortcut to toggle the gamma correction level.

       key_spy
              Keyboard shortcut to switch view in multiplayer.

       key_menu_incscreen
              Keyboard shortcut to increase the screen size.

       key_menu_decscreen
              Keyboard shortcut to decrease the screen size.

       key_map_toggle
              Key to toggle the map view.

       key_map_north
              Key to pan north when in the map view.

       key_map_south
              Key to pan south when in the map view.

       key_map_east
              Key to pan east when in the map view.

       key_map_west
              Key to pan west when in the map view.

       key_map_zoomin
              Key to zoom in when in the map view.

       key_map_zoomout
              Key to zoom out when in the map view.

       key_map_maxzoom
              Key to zoom out the maximum amount when in the map view.

       key_map_follow
              Key to toggle follow mode when in the map view.

       key_map_grid
              Key to toggle the grid display when in the map view.

       key_map_mark
              Key to set a mark when in the map view.

       key_map_clearmark
              Key to clear all marks when in the map view.

       key_weapon1
              Key to select weapon 1.

       key_weapon2
              Key to select weapon 2.

       key_weapon3
              Key to select weapon 3.

       key_weapon4
              Key to select weapon 4.

       key_weapon5
              Key to select weapon 5.

       key_weapon6
              Key to select weapon 6.

       key_weapon7
              Key to select weapon 7.

       key_weapon8
              Key to select weapon 8.

       key_prevweapon
              Key to cycle to the previous weapon.

       key_nextweapon
              Key to cycle to the next weapon.

       key_message_refresh
              Key to re-display last message.

       key_demo_quit
              Key to quit the game when recording a demo.

       key_multi_msg
              Key to send a message during multiplayer games.

       key_multi_msgplayer1
              Key  to  send  a  message to the green player during multiplayer
              games.

       key_multi_msgplayer2
              Key to send a message to the indigo  player  during  multiplayer
              games.

       key_multi_msgplayer3
              Key  to  send  a  message to the brown player during multiplayer
              games.

       key_multi_msgplayer4
              Key to send a message  to  the  red  player  during  multiplayer
              games.

SEE ALSO

       chocolate-doom(6), default.cfg(5), chocolate-setup(6)

                                                         chocolate-doom.cfg(5)