Provided by: ggzcore-bin_0.0.14.1-1.1_i386 bug


       ggz.modules - GGZ Gaming Zone module configuration file


       The  GGZ  Gaming  Zone  uses the file ggz.modules in order to configure
       which game modules are properly installed.  The only approved method of
       altering  this  file  is using the ggz-config utility, however the file
       structure is documented here in order to facilitate manual  repairs  if


       The  ggz.modules  file  is formattted in sections, each of which begins
       with a [SectionID] line.  The  first  (required)  section  is  [Games].
       This  section is followed by any number of game-specific sections named

       The [Games] section is formatted as follows:

       *GameList* = GameName1 GameName2 ...
       GameName1 = g1 g2 ...
       GameName2 = g3 ...

              Should be set to  a  list  of  all  the  game  names  which  are
              currently  installed.   Each  name  should  appear once and only
              once, and should be the internal game name (eg:  NetSpades)  and
              not the full descriptive name of the game.

              Should  equal  a  game  name  from  the *GameList*, a real world
              example would be NetSpades.  It should  be  set  to  a  list  of
              unique  game  section ID's of the form g#.  Each game section ID
              must be the name of a section ID which follows in the file.  The
              ID's  need  not  be in any specific order, and ID numbers may be
              skipped but NOT repeated.

       A game section is formatted as follows:

       Author = Game's Author
       CommandLine = /path/to/command [optionlist]
       Frontend = FECODE
       Homepage = URL to Game's homepage
       Name = GameName
       Protocol = ProtocolVersion
       Version = GameVersion

       Most of these parameters are self explanatory,  however  the  following
       may need clarification:

       [g#]   This section code ID must be present in one of the game lists in
              the [Games] section above.

       FECODE The frontend code should be set to either gtk or  kde  depending
              on  which  user  interface the game was designed for.  Note that
              the game is expected  to  work  with  either  the  GTK+  or  KDE
              clients,  assuming that the user has the proper windowing system

              This must equal the game name (in  the  [Games]  section)  which
              properly points to this [g#] section.

              This  will  be  used  to match an installed game client with the
              protocol version currently used by the game server.  This allows
              a  new  game  client  to  be  installed, while retaining the old
              client for backwards compatibility with older servers.

              This is simply the version of the game client itself.   It  need
              not  be  the  same  version  as  the  game server as long as the
              ProtocolVersion ID matches.




       The GGZ Development Team <>


       ggz-config(6), ggz(7)