Provided by: doomsday_1.9.0-beta6.9+dfsg1-1_i386 bug

NAME

       doomsday - Doomsday Engine - For Doom/Heretic/Hexen

SYNOPSIS

       doomsday [OPTIONS] [GAME] [WADS]

DESCRIPTION

       This manual page documents briefly the doomsday command

       This manual page was written for the Debian(tm)/GNU and Ubuntu(tm)
       distributions because the original program does not have a manual page.
       Instead, it has documentation in plain text format

       doomsday is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable
       of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and
       Hexen: Deathkings. It currently CAN NOT run Freedoom, and does not
       support Boom features.

       doomsday supports high-resolution textures and 3D models. Currently
       many of these can be found at http://eyagi.bpa.nu/~jamie/doomsday.html

       These programs follow the Windows(tm) command line syntax. A summary of
       options is included below. For a complete description, see the text
       files and http://www.doomsdayhq.com.

OPTIONS

       -dedicated
           Run in dedicated server mode. No graphics or sounds will be
           initialized. The game will run in a text mode console.

       -bpp
           Specify the color depth to use. Defaults to desktop color depth.
           E.g. "-bpp 32"

       -wnd
           Start the game in a window. By default the game runs in fullscreen
           mode.

       -paltex
           Use paletted textures (if supported by the hardware).

       -playdemo
           After initialization loads the given demo file (which resides in
           the Demo subdirectory), plays it and then quits.

       -timedemo
           After initialization loads the given demo file (which resides in
           the Demo subdirectory), plays it in singletics mode (i.e. as fast
           as possible), displays frame count information and quits.

       -nosound
           Don't initialize sound or music.

       -nomouse
           Don't initialize mouse.

       -texdir
           Loads all high-resolution (PNG,TGA,PCX) textures from the given
           directory. Defaults to "Data\<Game>\Textures".

       -texdir2
           Secondary high-resolution (PNG,TGA,PCX) texture directory. Defaults
           to "". This directory is checked first, so it can be used to
           override textures in the normal texture directory (-texdir).

       -userdir
           Sets the working directory. By default the engine uses the current
           working directory (the one in which it was started). On Debian/GNU
           and Ubuntu systems doomsday is run in a shell wrapper that sets
           -userdir to $HOME/.deng automatically.

       -verbose
           Be more verbose with console messages.

       -texcomp
           Use texture compression (if supported by the OpenGL driver).

       -deh
           Applies the Dehacked patch. You can give more than one as
           arguments, e.g. "-deh first.deh second.deh".

       -alldehs
           Allows the processing of more than one DEHACKED lump. Otherwise
           only the DEHACKED lump that has been loaded last is processed. Does
           not affect the -deh option.

GAME

       -game
           Specifies the game to use (required). This must be one of either
           jdoom, jheretic or jhexen eg "-game jdoom"

WADS

       -file
           Specifies the wad file to use (required). You can give more than
           one WAD file as the parameter eg "-file
           /user/share/games/deng/Data/jDoom/doom2.wad"

EXAMPLES

       "/usr/games/doomsday -anifilter -texcomp -game jdoom -file
       /user/share/games/deng/Data/jDoom/doom2.wad"

AUTHOR

       This manual page was written by Jamie Jones jamie_jones_au@yahoo.com.au
       for the Debian/GNU and Ubuntu systems (but may be used by others).
       Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU General Public License, Version 2 published
       by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License
       can be found in /usr/share/common-licenses/GPL.

AUTHOR

       Jamie Jones
           Author.

COPYRIGHT

       Copyright (C) 2005 Jamie Jones

[FIXME: source]                 August 17, 2005                    DOOMSDAY(6)