Provided by: krank_0.7+dfsg2-2_all bug

NAME

       Krank - is a game of dexterity where you match stones together.

SYNOPSIS

       krank

       krank -f - start in fullscreen mode

       krank -w - start in windowed mode

       krank -s 800x600 - start in screen with size 800x600

       krank  -f  -s  800x600  -  start  in  screen  with  size 800x600 and in
       fullscreen mode

       krank -w -s 800x600 - start in screen with size 800x600 and in windowed
       mode

       krank -h - display the helpscreen.

DESCRIPTION

       krank  is  a  game  of  dexterity, being somewhere between Breakout and
       billiard, where the aim of each  level  is  to  shove  floating  stones
       towards  compatible  static stones. You control a short chain of stones
       with your mouse to achieve that.

       Krank contains the following elements:

           the snake
               - follows your mouse or the analog stick of your joypad.
           the balls
               - move if you touch them with the snake or another ball.
           the links
               - are like balls, but they bond together  if  they  touch  each
               other.
           the stones
               - never move and do nothing else.
           the magnets
               -  unmovable  themselves,  attract  everything  that moves. the
               number of circles rotating around them indicates how many items
               may get captured in them.

               A magnet will vanish if:
                    -  it  captured  at  least  as  many  balls as circles are
                   rotating around it;
                    - all the captured  balls  have  the  same  color  as  the
                   magnet;
                    - it stayed for 3 seconds in the above condition.

               If  a  magnet is fully loaded, but includes links or balls of a
               different color, it will explode, but not vanish.

           the anchors
               - never move, but bond  together  with  links.  the  number  of
               circles  rotating around them indicates how many links may bond
               with them.

               An anchor will vanish if:
                    - it is connected to as many other anchors as circles  are
                   rotating around it;
                    -  all the connected anchors and links have the same color
                   as the anchor;
                    - all other anchors of the same color are fully connected.

               If all the above conditions are  valid  for  3  seconds,  those
               anchors will be removed.

               If an anchor is connected to another anchor, but the connecting
               chain includes links of a different color, it will explode, but
               not vanish.

           A  connection  between  two  links  will  be  broken if one link is
           touched by a ball or captured by a magnet.

           For each level you solve, there will be two more  levels  available
           to play, so you can skip levels you don't like.

AIM

       The aim of each level is to remove all anchors and magnets.

CONTROLS

       <Space> or 'p' or <Pause> - Game pause.

       <Esc> - Exit from level/game

       <Shift>+<Esc> - Quick exit

       <Right Arrow> - Next level

       <Left Arrow> - Previous Level

       <PageUp>/<PageDown> - Increase/decrease music volume.

       <ALT>+<PageUp>/<PageDown> - Increase/decrease sound volume.