Provided by: mokomaze_0.5.5+git8+dfsg0-0.2ubuntu1_i386 bug

NAME

       Mokomaze - ball-in-the-labyrinth game

SYNOPSIS

       mokomaze [-i input_device_type] [-l level_number] [-c option]

OPTIONS

       -i input_device_type, --input input_device_type

              It  is  used  to determine input device type manually. Currently
              supported  values   is   'freerunner'   (to   use   Freerunner's
              accelerometer) and 'keyboard'.

       -l level_number, --level level_number

              It  specifies  a  level  from  which  the  game will be started.
              Levels are counted from 1.

       -c option, --calibrate option

              It is used to  perform  the  accelerometer  calibration  ('auto'
              option) or to reset calibration data ('reset' option).

EXAMPLES

       mokomaze

       mokomaze -l 5

       mokomaze -i freerunner

       mokomaze -i keyboard -l 2

       mokomaze -c auto

       mokomaze -c reset

AUTHOR

       This     manual     page     was    written    by    Joachim   Breitner
       <nomeata@debian.org> for the Debian system (but may be used by others).