Provided by: xpilot-ng-client-x11_4.7.3-1.2_i386 bug

NAME

       xpilot-ng-x11 - X11 client for multiplayer space war game.

SYNOPSIS

       xpilot-ng-x11 [-options ...] [server]

DESCRIPTION

              Copyright ? 1991-2005 by Bj?rn Stabell, Ken Ronny Schouten, Bert
              Gijsbers, Dick Balaska, Uoti Urpala,  Juha  Lindstr?m,  Kristian
              S?derblom  and  Erik  Andersson.   XPilot  NG  4.7.3  comes with
              ABSOLUTELY NO WARRANTY; for details  see  the  provided  COPYING
              file.

       Where options include:

       -newbie <value>

              Enable newbie help.  The default value is: yes.

       -help

              Display this help message.

       -version

              Show the source code version.

       -join

              Join the game immediately, no questions asked.

       -text

              Use the simple text interface to contact a server instead of the
              graphical user interface.

       -list

              List all servers running on the local network.

       -shutdown <value>

              Shutdown the server with a message.  The  message  used  is  the
              first  argument  to  this option.  There is no default value for
              this option.

       -name <value>

              Set the nickname.  There is no default value for this option.

       -user <value>

              Set the username.  There is no default value for this option.

       -host <value>

              Set the hostname.  There is no default value for this option.

       -team <value>

              Set the team to join.  The default value is: 65535.

       -port <value>

              Set the port number of the server.  Almost all servers  use  the
              default port, which is the recommended policy.  You can find out
              about which port is used by a server by querying the XPilot Meta
              server.  The default value is: 15345.

       -clientPortStart <value>

              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).
              The default value is: 0.

       -clientPortEnd <value>

              Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
              The default value is: 0.

       -power <value>

              Set  the engine power.  Valid values are in the range 5-55.  The
              default value is: 55.000.

       -turnSpeed <value>

              Set the ship's turn speed.  Valid values are in the range  4-64.
              The default value is: 16.000.

       -turnResistance <value>

              Set  the  ship's  turn resistance.  This determines the speed at
              which a ship stops turning.   Valid  values  are  in  the  range
              0.0-1.0.   This  should  always  be  0,  other  values  are  for
              compatibility.  See  also  turnSpeed.   The  default  value  is:
              0.000.

       -scaleFactor <value>

              Specifies  scaling  factor  for the drawing window.  The default
              value is: 1.000.

       -altScaleFactor <value>

              Specifies alternative scaling factor  for  the  drawing  window.
              The default value is: 2.000.

       -maxFPS <value>

              Set  maximum FPS supported by the client. The server will try to
              send at most this many frames per second  to  the  client.   The
              default value is: 255.

       -maxMouseTurnsPS <value>

              Set  maximum  number  of mouse turns sent per second Set to 0 to
              disable this feature (its mostly useful on  modem)  The  default
              value is: 0.

       -sparkSize <value>

              Size of sparks in pixels.  The default value is: 2.

       -sparkProb <value>

              The  probablilty  that sparks are drawn.  This gives a sparkling
              effect.  Valid values are in the  range  [0.0-1.0]  The  default
              value is: 0.400.

       -hudRadarDotSize <value>

              Which  size  to  use for drawing the hudradar dots.  The default
              value is: 10.

       -hudRadarScale <value>

              The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

              Hudradar dots closer than this to your ship are  not  drawn.   A
              value of 1.0 means that the dots are not drawn for ships in your
              active view area.  The default value is: 0.050.

       -hudScale <value>

              How much larger than minimum size to draw the hud.  The  default
              value is: 2.000.

       -baseWarningType <value>

              Which  type  of  base warning you prefer.  A value of 0 disables
              base warning.  A value of 1 draws a time meter on a base when  a
              ship  is appearing.  A value of 2 makes the base name flash when
              a ship is appearing.  A value  of  3  combines  the  effects  of
              values 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

              Maximum  number  of  characters  to paint in names on game area.
              The default value is: 16.

       -slidingRadar <value>

              If the game is in edgewrap mode then the radar  will  keep  your
              position  on  the  radar  in  the center and raw the rest of the
              radar around it.   Note  that  this  requires  a  fast  graphics
              system.  The default value is: yes.

       -dirPrediction <value>

              Client  paints the wanted direction of your ship instead of what
              the server sent  you.  Possible  differences  are  corrected  in
              roundtrip time.  The default value is: yes.

       -showShipShapes <value>

              Should  others'  shipshapes  be  displayed  or not.  The default
              value is: yes.

       -showMyShipShape <value>

              Should your own shipshape be  displayed  or  not.   The  default
              value is: yes.

       -showShipShapesHack <value>

              Should  the  ship  shapes hack be displayed or not.  The default
              value is: no.

       -showLivesByShip <value>

              Paint remaining lives next to ships.  The default value is: no.

       -showMessages <value>

              Should game messages appear on screen.  The  default  value  is:
              yes.

       -showItems <value>

              Should  owned  items  be  displayed permanently on the HUD?  The
              default value is: yes.

       -showItemsTime <value>

              If showItems is false, the  time  in  seconds  to  display  item
              information  on  the HUD when it has changed.  The default value
              is: 5.000.

       -filledWorld <value>

              Draws the walls solid, filled with one color, unless  overridden
              by  texture.   Be  warned  that this option needs fast graphics.
              The default value is: no.

       -texturedWalls <value>

              Allows drawing polygon bitmaps specified by the (new-style) map.
              Be  warned  that  this  needs a reasonably fast graphics system.
              The default value is: yes.

       -protocolVersion <value>

              Which protocol version to prefer when joining servers.  There is
              no default value for this option.

       -outlineWorld <value>

              Draws  only  the  outline  of all the wall blocks on block based
              maps.  The default value is: no.

       -showDecor <value>

              Should decorations be displayed on the screen  and  radar?   The
              default value is: yes.

       -outlineDecor <value>

              Draws only the outline of the map decoration.  The default value
              is: no.

       -filledDecor <value>

              Draws filled decorations.  The default value is: no.

       -texturedDecor <value>

              Draws the map decoration filled with  a  texture  pattern.   The
              default value is: no.

       -clientRanker <value>

              Scan messages and make personal kill/death ranking.  The default
              value is: no.

       -clockAMPM <value>

              Use AMPM format for clock display instead  of  24  hour  format.
              The default value is: no.

       -shotSize <value>

              The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

              The  size  of  team  shots  in pixels.  Note that team shots are
              drawn in teamShotColor.  The default value is: 4.

       -backgroundPointDist <value>

              The distance  between  points  in  the  background  measured  in
              blocks.   These  are  drawn in empty map regions to keep feeling
              for which direction the ship is moving to.   The  default  value
              is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
              0 means no points.

              The default value is: 2.

       -scoreObjectTime <value>

              How  many  seconds score objects remain visible on the map.  The
              default value is: 4.000.

       -charsPerSecond <value>

              Rate at which  messages  appear  on  screen  in  characters  per
              second.  The default value is: 100.

       -maxMessages <value>

              The maximum number of messages to display at the same time.  The
              default value is: 8.

       -messagesToStdout <value>

              Send messages to standard output.  0:  Don't.   1:  Only  player
              messages.  2: Player and status messages.  The default value is:
              1.

       -maxLinesInHistory <value>

              Number of your messages saved  in  the  'history'  of  the  talk
              window.   'history'  is  accessible with 'keyTalkCursorUp/Down'.
              The default value is: 32.

       -toggleShield <value>

              Are shields toggled by a keypress only?  The default  value  is:
              no.

       -autoShield <value>

              Are  shields lowered automatically for weapon fire?  The default
              value is: yes.

       -fuelNotify <value>

              The limit when the  HUD  fuel  bar  will  become  visible.   The
              default value is: 500.000.

       -fuelWarning <value>

              The  limit  when  the  HUD  fuel  bar  will start flashing.  The
              default value is: 200.000.

       -fuelCritical <value>

              The limit when the HUD fuel bar will flash faster.  The  default
              value is: 100.000.

       -speedFactHUD <value>

              How  much  to  move  HUD  to indicate the current velocity.  The
              default value is: 0.000.

       -speedFactPTR <value>

              Uses a red line to indicate the current velocity and  direction.
              The default value is: 0.000.

       -showScoreDecimals <value>

              The  number  of  decimals  to  use  when displaying scores.  The
              default value is: 1.

       -altPower <value>

              Set  the  ship's  alternate  engine   power.    See   also   the
              keySwapSettings option.  The default value is: 55.000.

       -altTurnSpeed <value>

              Set   the   ship's   alternate   turn   speed.    See  also  the
              keySwapSettings option.  The default value is: 16.000.

       -altTurnResistance <value>

              Set  the  ship's  alternate  turn  resistance.   See  also   the
              keySwapSettings option.  The default value is: 0.000.

       -markingLights <value>

              Should  the  fighters  have marking lights, just like airplanes?
              The default value is: no.

       -modifierBank1 <value>

              The default weapon modifier values for the first modifier  bank.
              There is no default value for this option.

       -modifierBank2 <value>

              The default weapon modifier values for the second modifier bank.
              There is no default value for this option.

       -modifierBank3 <value>

              The default weapon modifier values for the third modifier  bank.
              There is no default value for this option.

       -modifierBank4 <value>

              The default weapon modifier values for the fourth modifier bank.
              There is no default value for this option.

       -shipShape <value>

       Define the ship shape to use.
              Because the argument to this option

              is rather large (up to 500 bytes) the  recommended  way  to  set
              this  option  is  in  the .xpilotrc file in your home directory.
              The exact format is defined in the file doc/README.SHIPS in  the
              XPilot distribution. Note that there is a nifty Unix tool called
              editss for easy ship creation. There is XPShipEditor for Windows
              and  Ship Shaper for Java.  See the XPilot FAQ for details.  See
              also the "shipShapeFile" option  below.   There  is  no  default
              value for this option.

       -shipShapeFile <value>

              An  optional  file  where  shipshapes  can  be  stored.  If this
              resource is defined and it  refers  to  an  existing  file  then
              shipshapes  can be referenced to by their name.  For instance if
              you define shipShapeFile to be /home/myself/.shipshapes and this
              file  contains  one  or  more shipshapes then you can select the
              shipshape by starting xpilot as:

              xpilot -shipShape myshipshapename

              Where "myshipshapename" should be the "name:" or "NM:" of one of
              the   shipshapes   defined  in  /home/myself/.shipshapes.   Each
              shipshape definition should be defined on only one  line,  where
              all  characters  up  to the first left parenthesis don't matter.
              The default value is: /usr/share/games/xpilot-ng/shipshapes.txt.

       -texturePath <value>

              Search path for texture files.  This is a list of  one  or  more
              directories   separated   by  colons.   The  default  value  is:
              /usr/share/games/xpilot-ng/textures/.

       -clientRankFile <value>

              An optional file where clientside  kill/death  rank  is  stored.
              There is no default value for this option.

       -clientRankHTMLFile <value>

              An  optional  file where clientside kill/death rank is published
              in HTML format.  There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

              An optional file where clientside kill/death rank  is  published
              in  HTML  format, w/o JavaScript.  There is no default value for
              this option.

       -soundFile <value>

              Specifies   the   sound   file.    The   default    value    is:
              /usr/share/games/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

              Specifies the volume to play sounds with (0-100%%).  The default
              value is: 100.

       -sound <value>

              Is sound enabled? (set to false to mute  client).   The  default
              value is: yes.

       -fullColor <value>

              Whether  to  use  a colors as close as possible to the specified
              ones or use a few standard colors for  everything.  May  require
              more resources from your system.  The default value is: yes.

       -texturedObjects <value>

              Whether  to  draw certain game objects with textures.  Be warned
              that this requires more graphics speed.  fullColor  must  be  on
              for this to work.  You may also need to enable multibuffering or
              double-buffering.  The default value is: yes.

       -geometry <value>

              Set the window size and position in standard X geometry  format.
              The maximum allowed window size is 1922x1440.  The default value
              is: 1024x768.

       -display <value>

              Set the X display.  There is no default value for this option.

       -keyboard <value>

              Set the X keyboard input if you want keyboard input from another
              display.   The  default  is to use the keyboard input from the X
              display.  There is no default value for this option.

       -visual <value>

              Specify which visual to use for allocating  colors.   To  get  a
              listing  of all possible visuals on your dislay set the argument
              for this option to list.  There is no  default  value  for  this
              option.

       -colorSwitch <value>

              Use  color buffering or not.  Usually color buffering is faster,
              especially on 8-bit PseudoColor displays.  The default value is:
              yes.

       -multibuffer <value>

              Use the X windows multibuffer extension if present.  The default
              value is: no.

       -ignoreWindowManager <value>

              Ignore the window manager when  opening  the  top  level  player
              window.   This  can  be  handy  if  you want to have your XPilot
              window on a preferred position without window  manager  borders.
              Also  sometimes  window  managers  may  interfere when switching
              colormaps. This option may prevent that.  The default value  is:
              no.

       -gameFont <value>

              The  font  used on the HUD and for most other text.  The default
              value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -scoreListFont <value>

              The  font  used  on  the   score   list.    This   must   be   a
              non-proportional     font.      The     default     value    is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -buttonFont <value>

              The  font  used  on  all  buttons.   The   default   value   is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -textFont <value>

              The  font used in the help and about windows.  The default value
              is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -talkFont <value>

              The font used  in  the  talk  window.   The  default  value  is:
              -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.

       -motdFont <value>

              The font used in the MOTD window and key list window.  This must
              be   a   non-proportional   font.    The   default   value   is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -messageFont <value>

              The  font  used  for  drawing  messages.   The default value is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -showNastyShots <value>

              Use the Nasty Looking Shots instead of  the  round  shots.   You
              will  probably  want  to increase your shotSize if you use this.
              The default value is: no.

       -mouseAccelInClient <value>

              This option makes the  client  handle  the  mouse  acceleration.
              Options  mouseAccelNum, mouseAccelDenom and mouseAccelThresh can
              be used to fine tune the acceleration.  The  default  values  of
              these  three  options  give  linear response to mouse movements.
              The default value is: yes.

       -mouseAccelNum <value>

              Mouse acceleration numerator.  The default value is: 0.

       -mouseAccelDenom <value>

              Mouse acceleration denominator.  The default value is: 1.

       -mouseAccelThresh <value>

              Mouse acceleration threshold.  The default value is: 0.

       -hudColor <value>

              Which color number to use for  drawing  the  HUD.   The  default
              value is: 2.

       -hudHLineColor <value>

              Which  color  number to use for drawing the horizontal lines The
              default value is: 0.

       -hudVLineColor <value>

              Which color number to use for drawing the vertical lines in  the
              HUD.  The default value is: 0.

       -hudItemsColor <value>

              Which  color  number  to use for drawing owned items on the HUD.
              The default value is: 2.

       -hudRadarEnemyColor <value>

              Which color  number  to  use  for  drawing  hudradar  dots  that
              represent enemy ships.  The default value is: 3.

       -hudRadarOtherColor <value>

              Which  color  number  to  use  for  drawing  hudradar  dots that
              represent friendly ships or other objects.   The  default  value
              is: 2.

       -hudLockColor <value>

              Which  color number to use for drawing the lock on the HUD.  The
              default value is: 0.

       -fuelGaugeColor <value>

              Which color number to use  for  drawing  the  fuel  gauge.   The
              default value is: 0.

       -dirPtrColor <value>

              Which  color  number  to  use  for drawing the direction pointer
              hack.  The default value is: 0.

       -messagesColor <value>

              Which color number to use for  drawing  messages.   The  default
              value is: 12.

       -oldMessagesColor <value>

              Which color number to use for drawing old messages.  The default
              value is: 13.

       -msgScanBallColor <value>

              Which color number to use for drawing ball message warning.  The
              default value is: 3.

       -msgScanSafeColor <value>

              Which color number to use for drawing safe message.  The default
              value is: 4.

       -msgScanCoverColor <value>

              Which color number  to  use  for  drawing  cover  message.   The
              default value is: 2.

       -msgScanPopColor <value>

              Which  color number to use for drawing pop message.  The default
              value is: 11.

       -fuelMeterColor <value>

              Which color number to use  for  drawing  the  fuel  meter.   The
              default value is: 0.

       -powerMeterColor <value>

              Which  color  number  to  use  for drawing the power meter.  The
              default value is: 0.

       -turnSpeedMeterColor <value>

              Which color number to use for drawing the turn speed meter.  The
              default value is: 0.

       -packetSizeMeterColor <value>

              Which  color  number  to  use for drawing the packet size meter.
              Each bar is equavalent to 1024 bytes,  for  a  maximum  of  4096
              bytes.  The default value is: 0.

       -packetLossMeterColor <value>

              Which  color  number  to  use for drawing the packet loss meter.
              This gives the percentage of lost frames due to network failure.
              The default value is: 3.

       -packetDropMeterColor <value>

              Which  color  number  to  use for drawing the packet drop meter.
              This gives the percentage  of  dropped  frames  due  to  display
              slowness.  The default value is: 3.

       -packetLagMeterColor <value>

              Which  color  number  to  use  for drawing the packet lag meter.
              This gives the amount of lag in frames over the past one second.
              The default value is: 3.

       -temporaryMeterColor <value>

              Which  color  number  to  use for drawing temporary meters.  The
              default value is: 3.

       -meterBorderColor <value>

              Which color number to use for drawing borders  of  meters.   The
              default value is: 2.

       -scoreObjectColor <value>

              Which  color  number  to  use  for  drawing  score objects.  The
              default value is: 4.

       -wallRadarColor <value>

              Which color number to use for drawing walls on the radar.  Valid
              values  all  even  numbers  smaller than maxColors.  The default
              value is: 2.

       -decorRadarColor <value>

              Which color number to use for drawing decorations on the  radar.
              Valid  values  are all even numbers smaller than maxColors.  The
              default value is: 6.

       -targetRadarColor <value>

              Which color number to use for  drawing  targets  on  the  radar.
              Valid  values  are all even numbers smaller than maxColors.  The
              default value is: 4.

       -clockColor <value>

              Which color number to use for drawing the clock.  The  clock  is
              displayed  in  the  top  right of the score window.  The default
              value is: 1.

       -scoreColor <value>

              Which color number to use for drawing score list  entries.   The
              default value is: 1.

       -scoreSelfColor <value>

              Which  color  number  to  use  for  drawing your own score.  The
              default value is: 3.

       -scoreInactiveColor <value>

              Which color number to use for drawing inactive players's scores.
              The default value is: 12.

       -scoreInactiveSelfColor <value>

              Which  color number to use for drawing your score when inactive.
              The default value is: 12.

       -scoreOwnTeamColor <value>

              Which color number to use for drawing your own team score.   The
              default value is: 4.

       -scoreEnemyTeamColor <value>

              Which  color  number  to  use for drawing enemy team score.  The
              default value is: 11.

       -baseNameColor <value>

              Which color number to use for drawing  names  of  bases  (unless
              drawn in one of the life colors).  The default value is: 2.

       -backgroundPointColor <value>

              Which  color  number  to use for drawing background points.  The
              default value is: 2.

       -fuelColor <value>

              Which color number  to  use  for  drawing  fuel  stations.   The
              default value is: 3.

       -visibilityBorderColor <value>

              Which  color  number  to  use for drawing the visibility border.
              The default value is: 2.

       -teamShotColor <value>

              Which color number to  use  for  drawing  harmless  shots.   The
              default value is: 2.

       -ballColor <value>

              Which  color number to use for drawing balls.  The default value
              is: 1.

       -connColor <value>

              Which color number to use for drawing connectors.   The  default
              value is: 2.

       -zeroLivesColor <value>

              Which  color to associate with ships with zero lives left.  This
              can be used to paint for  example  ship  and  base  names.   The
              default value is: 5.

       -oneLifeColor <value>

              Which  color  to  associate with ships with one life left.  This
              can be used to paint for  example  ship  and  base  names.   The
              default value is: 11.

       -twoLivesColor <value>

              Which  color  to associate with ships with two lives left.  This
              can be used to paint for  example  ship  and  base  names.   The
              default value is: 4.

       -manyLivesColor <value>

              Which  color  to  associate  with ships with more than two lives
              left.  This can be used to  paint  for  example  ship  and  base
              names.  The default value is: 0.

       -selfLWColor <value>

              Which  color  to  use  to  paint your ship in when on last life.
              Original color for this is red.  The default value is: 3.

       -enemyLWColor <value>

              Which color to use to paint enemy ships in when  on  last  life.
              Original color for this is red.  The default value is: 3.

       -teamLWColor <value>

              Which color to use to paint teammate ships in when on last life.
              Original color for this is green.  The default value is: 2.

       -shipNameColor <value>

              Which color number to use for drawing  names  of  ships  (unless
              drawn in one of the life colors).  The default value is: 2.

       -mineNameColor <value>

              Which  color  number  to  use  for  drawing names of mines.  The
              default value is: 2.

       -teamShipColor <value>

              Which color number to  use  for  drawing  your  teammates.   The
              default value is: 2.

       -team0Color <value>

              Which  color  number  to  use  for  drawing team 0 objects.  The
              default value is: 0.

       -team1Color <value>

              Which color number to use  for  drawing  team  1  objects.   The
              default value is: 0.

       -team2Color <value>

              Which  color  number  to  use  for  drawing team 2 objects.  The
              default value is: 0.

       -team3Color <value>

              Which color number to use  for  drawing  team  3  objects.   The
              default value is: 0.

       -team4Color <value>

              Which  color  number  to  use  for  drawing team 4 objects.  The
              default value is: 0.

       -team5Color <value>

              Which color number to use  for  drawing  team  5  objects.   The
              default value is: 0.

       -team6Color <value>

              Which  color  number  to  use  for  drawing team 6 objects.  The
              default value is: 0.

       -team7Color <value>

              Which color number to use  for  drawing  team  7  objects.   The
              default value is: 0.

       -team8Color <value>

              Which  color  number  to  use  for  drawing team 8 objects.  The
              default value is: 0.

       -team9Color <value>

              Which color number to use  for  drawing  team  9  objects.   The
              default value is: 0.

       -msg1 <value>

              Talkmessage  1.   The default value is: #t:***    BALL! Our ball
              is gone! Save it!   ***.

       -msg2 <value>

              Talkmessage 2.  The default value is: #t:*** SAFE! Our  ball  is
              safe. ***.

       -msg3 <value>

              Talkmessage  3.   The  default value is: #t:*** COVER! The enemy
              ball is approaching our base. ***.

       -msg4 <value>

              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
              is back at the enemy base. ***.

       -msg5 <value>

              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

              Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

              Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

              Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

              Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

              Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

              Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

              Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

              Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

              Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

              Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

              Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

              Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

              Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

              Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

              Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

              Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

              Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

              Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

              Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

              Fire shot.  Note that shields must be down to fire.  The default
              keys are: Return Linefeed.

       -keyFireMissile <value>

              Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

              Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

              Fire heatseeking missile.  The default key is: semicolon.

       -keyFireLaser <value>

              Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

              Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

              Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

              Detonate the closest mine  you  have  dropped  or  thrown.   The
              default key is: equal.

       -keyLockClose <value>

              Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

              Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

              Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

              Lock on previous player.  The default keys are: Prior Right.

       -keyRefuel <value>

              Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

              Repair target.  The default key is: f.

       -keyCloak <value>

              Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

              Use ECM.  The default key is: bracketleft.

       -keySelfDestruct <value>

              Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

              Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

              Toggle pause mode.  When the ship is stationary on its homebase.
              The default key is: Pause.

       -keySwapSettings <value>

              Swap to alternate control settings.  These are the  power,  turn
              speed  and  turn resistance settings.  There is no default value
              for this option.

       -keySwapScaleFactor <value>

              Swap scalefactor settings.  There is no default value  for  this
              option.

       -keyChangeHome <value>

              Change  home  base.   When the ship is close to a suitable base.
              The default keys are: Home h.

       -keyConnector <value>

              Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

              Drop a ball.  The default key is: d.

       -keyTankNext <value>

              Use the next tank.  The default key is: e.

       -keyTankPrev <value>

              Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

              Detach the current tank.  The default key is: r.

       -keyIncreasePower <value>

              Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

              Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

              Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

              Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

              Use transporter to steal an item.  The default key is: t.

       -keyDeflector <value>

              Toggle deflector.  The default key is: o.

       -keyHyperJump <value>

              Teleport.  The default key is: q.

       -keyPhasing <value>

              Use phasing device.  The default key is: p.

       -keyTalk <value>

              Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

              Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

              Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

              Toggle implosion weapon modifier.  The default key is: i.

       -keyToggleVelocity <value>

              Toggle explosion velocity weapon modifier.  The default key  is:
              v.

       -keyToggleMini <value>

              Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

              Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

              Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

              Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

              Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

              Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

              Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

              Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

              Use tractor beam in attract mode.  The default key is: comma.

       -keyPressorBeam <value>

              Use tractor beam in repulse mode.  The default key is: period.

       -keyClearModifiers <value>

              Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

              Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

              Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

              Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

              Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

              Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

              Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

              Reprogram modifier or lock bank.  The default key is: quoteleft.

       -keyLoadLock1 <value>

              Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

              Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

              Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

              Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

              Toggle  recording  of session (see recordFile).  The default key
              is: KP_5.

       -keyToggleSound <value>

              Toggle sound. Changes value of  option  'sound'.   There  is  no
              default value for this option.

       -keyToggleRadarScore <value>

              Toggles the radar and score windows on and off.  The default key
              is: F11.

       -keyToggleFullScreen <value>

              Toggles between fullscreen mode and window  mode.   The  default
              key is: F11.

       -keySelectItem <value>

              Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

              Lose  the  selected  item.   The  default  keys  are:  KP_Delete
              KP_Decimal.

       -keyPrintMessagesStdout <value>

              Print the current messages  to  stdout.   The  default  key  is:
              Print.

       -keyTalkCursorLeft <value>

              Move Cursor to the left in the talk window.  The default key is:
              Left.

       -keyTalkCursorRight <value>

              Move Cursor to the right in the talk window.   The  default  key
              is: Right.

       -keyTalkCursorUp <value>

              Browsing in the history of the talk window.  The default key is:
              Up.

       -keyTalkCursorDown <value>

              Browsing in the history of the talk window.  The default key is:
              Down.

       -keyPointerControl <value>

              Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

              Generic  exit  key.  Used for example to exit mouse mode or quit
              the client.  The default key is: Escape.

       -keyYes <value>

              Positive reply key.  Used to reply 'yes'  to  client  questions.
              The default key is: y.

       -keyNo <value>

              Negative  reply  key.   Used  to reply 'no' to client questions.
              The default key is: n.

       -keySendMsg1 <value>

              Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

              Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

              Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

              Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

              Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

              Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

              Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

              Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

              Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

              Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

              Sends the talkmessage stored in  msg11.   There  is  no  default
              value for this option.

       -keySendMsg12 <value>

              Sends  the  talkmessage  stored  in  msg12.  There is no default
              value for this option.

       -keySendMsg13 <value>

              Sends the talkmessage stored in  msg13.   There  is  no  default
              value for this option.

       -keySendMsg14 <value>

              Sends  the  talkmessage  stored  in  msg14.  There is no default
              value for this option.

       -keySendMsg15 <value>

              Sends the talkmessage stored in  msg15.   There  is  no  default
              value for this option.

       -keySendMsg16 <value>

              Sends  the  talkmessage  stored  in  msg16.  There is no default
              value for this option.

       -keySendMsg17 <value>

              Sends the talkmessage stored in  msg17.   There  is  no  default
              value for this option.

       -keySendMsg18 <value>

              Sends  the  talkmessage  stored  in  msg18.  There is no default
              value for this option.

       -keySendMsg19 <value>

              Sends the talkmessage stored in  msg19.   There  is  no  default
              value for this option.

       -keySendMsg20 <value>

              Sends  the  talkmessage  stored  in  msg20.  There is no default
              value for this option.

       -pointerButton1 <value>

              The keys to activate when pressing the first mouse button.   The
              default value is: keyFireShot.

       -pointerButton2 <value>

              The keys to activate when pressing the second mouse button.  The
              default value is: keyThrust.

       -pointerButton3 <value>

              The keys to activate when pressing the third mouse button.   The
              default value is: keyThrust.

       -pointerButton4 <value>

              The  keys  to  activate  when  pressing the fourth mouse button.
              There is no default value for this option.

       -pointerButton5 <value>

              The keys to activate  when  pressing  the  fifth  mouse  button.
              There is no default value for this option.

       -recordFile <value>

              An  optional  file  where a recording of a game can be made.  If
              this file is undefined then recording isn't possible.  There  is
              no default value for this option.

       -maxColors <value>

              The number of colors to use.  Use value 16. Other values are not
              actively supported.  The default value is: 16.

       -color0 <value>

              The color value for the first  color.   The  default  value  is:
              #000000.

       -color1 <value>

              The  color  value  for  the second color.  The default value is:
              #FFFFFF.

       -color2 <value>

              The color value for the third  color.   The  default  value  is:
              #4E7CFF.

       -color3 <value>

              The  color  value  for  the fourth color.  The default value is:
              #FF3A27.

       -color4 <value>

              The color value for the fifth  color.   The  default  value  is:
              #33BB44.

       -color5 <value>

              The  color  value  for  the  sixth color.  The default value is:
              #992200.

       -color6 <value>

              The color value for the seventh color.  The  default  value  is:
              #BB7700.

       -color7 <value>

              The  color  value  for  the eighth color.  The default value is:
              #EE9900.

       -color8 <value>

              The color value for the ninth  color.   The  default  value  is:
              #002299.

       -color9 <value>

              The  color  value  for  the  tenth color.  The default value is:
              #CC4400.

       -color10 <value>

              The color value for the eleventh color.  The default  value  is:
              #DD8800.

       -color11 <value>

              The  color  value  for the twelfth color.  The default value is:
              #FFBB11.

       -color12 <value>

              The color value for the thirteenth color.  The default value is:
              #9F9F9F.

       -color13 <value>

              The color value for the fourteenth color.  The default value is:
              #5F5F5F.

       -color14 <value>

              The color value for the fifteenth color.  The default value  is:
              #DFDFDF.

       -color15 <value>

              The  color value for the sixteenth color.  The default value is:
              #202020.

       -sparkColors <value>

              Which color numbers to use for spark and debris particles.   The
              default value is: 5,6,7,3.

       -wallColor <value>

              Which  color number to use for drawing walls.  The default value
              is: 2.

       -decorColor <value>

              Which color number to use for drawing decorations.  The  default
              value is: 6.

       -windowColor <value>

              Which  color  number  to  use  for drawing windows.  The default
              value is: 8.

       -buttonColor <value>

              Which color number to use  for  drawing  buttons.   The  default
              value is: 2.

       -borderColor <value>

              Which  color  number  to  use  for drawing borders.  The default
              value is: 1.

       Most of these options can also be set in the  .xpilotrc  file  in  your
       home directory.  Each key option may have multiple keys bound to it and
       one key may be used by multiple key options.  If no server is specified
       on the command line, xpilot will display a welcome screen where you can
       select a server.

              XPilot NG 4.7.3 comes with ABSOLUTELY NO WARRANTY;  for  details
              see the provided COPYING file.

       xpilot-ng-x11 4.7.3