Provided by: achilles_2-8_amd64 bug


       achilles - OpenGL simulation of artificial life and evolution


       achilles  [-x  <num  of  blocks  in  x axis> ] [-z <num of blocks in z axis> ] [-f <num of
       initial foods> ] [ <num of initial creatures> ] [-v] [-h]


       This manual page documents briefly the achilles commands.  It is an  artificial  evolution
       simulation  based  on  Hebbian  neural  networks  and  ideas  set  forth in Larry Yaeger's
       PolyWorld.  Run the achilles -h command to find out the default values for the options.


       -x <num of blocks in the x axis>
              How big the world should be, along the x axis.

       -z <num of blocks in the z axis>
              How big the world should be, along the z axis.

       -f <num of initial foods>
              How many food items there should be at the start.

       <num of initial creatures>
              How many creatures the world should start off with.

       -v     Output the version number.

       -h     Output a help text.


       Matthew Danish <>



                                           May 31, 2001                               ACHILLES(1)