Provided by: cube2font_1.2-2_amd64 bug

NAME

       cube2font - Utility program designed to create font bitmaps for Cube Engine games

SYNOPSIS

       cube2font  infile  outfile  outborder[:inborder]  pad  offset advance charwidth charheight
       texwidth texheight [spacewidth spaceheight texdir]

DESCRIPTION

       cube2font is a utility program designed to create font bitmaps for Cube Engine  games,  it
       works  by  taking  a  Truetype font and building it into a set of coordinates in an image.
       cube2font is an improved version of the previous TTF2Font, supporting a much larger  range
       of characters.

       The  program  outputs  one  or  more PNG images containing a grid of characters, so-called
       "texes", and  an  accompanying  config  file  in  plaintext,  which  lists  the  character
       coordinates in the images.

PARAMETERS

       infile
              Path to input file in truetype format.

       outfile
              Sets  the  font  name  in  the  config file, and is also used as an output filename
              template: A number and the .png extension will be appended to the texes, and a .cfg
              extension to the coordinate file.

       outborder
              Size of black outside border around each character on the texes.

       inborder
              Size of black border between the elements inside each character.

       pad
              Added  padding  around  characters  on  the  texes, to prevent them "bleeding" into
              neighbouring characters.

       offset
              Added spacing to the left of each character  when  they  are  rendered  ingame.  If
              exaggerated it would look something like this:

              |   A|   B|

       advance
              Added  spacing  to  the  right  of each character when they are rendered ingame. If
              exaggerated it would look something like this:

              |A   |B   |

       charwidth
              Width of generated characters on the texes.

       charheight
              Height of generated characters on the texes.

       texwidth
              Width of generated texes.

       texheight
              Height of generated texes.

       spacewidth
              Width of the standard space character size when  rendered  ingame,  defaults  to  a
              third of spaceheight if omitted or set to 0.

       spaceheight
              Height  of  the vertical character separation when rendered ingame, defaults to the
              maximum vertical character range if omitted or set to 0.  This  value  is  normally
              larger  than  charheight,  since it takes into account characters extending outside
              the 'em' box. This value will make the rendered characters scale to fit.

       texdir
              Sets the font directory path in the config file.

EXAMPLES

       cube2font Play-Bold.ttf play 4 15 1 1 54 54 512 512 0 0 fonts/
           Generates a font named play with a 4 pixel black border, an additional  15  pixels  of
           space  around  characters,  one  pixel  of  extra spacing at both sides when displayed
           ingame, a character size of 54x54 pixels, a tex size of 512x512 pixels,  a  23  pixels
           wide standard space character, a 71 pixels high standard vertical line separation, and
           the font path set as fonts/

           This would normally generate the files
           play.cfg
           play0.png
           play1.png
           play2.png

           The above values are used for the base font in the cube2 game Red Eclipse.

       cube2font default.ttf default 3 19 1 1 49 49 512 512 32 64 packages/fonts/
           This generates the default font for the cube2 game Sauerbraten.

AUTHORS

       cube2font was created by Lee "eihrul" Salzman.

       This manual page was written by Martin Erik Werner
       <martinerikwerner@gmail.com>

                                            2011-12-26                               CUBE2FONT(1)