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       pnmshear - shear a portable anymap by some angle


       pnmshear [-noantialias] angle [pnmfile]


       Reads  a  portable  anymap  as  input.   Shears  it  by the specified angle and produces a
       portable anymap as output.  If the input file  is  in  color,  the  output  will  be  too,
       otherwise  it  will  be grayscale.  The angle is in degrees (floating point), and measures
           +-------+  +-------+
           |       |  |\       \
           |  OLD  |  | \  NEW  \
           |       |  |an\       \
           +-------+  |gle+-------+
       If the angle is negative, it shears the other way:
           +-------+  |-an+-------+
           |       |  |gl/       /
           |  OLD  |  |e/  NEW  /
           |       |  |/       /
           +-------+  +-------+
       The angle should not get too close  to  90  or  -90,  or  the  resulting  anymap  will  be
       unreasonably wide.

       The  shearing  is implemented by looping over the source pixels and distributing fractions
       to each of the destination pixels.  This has an "anti-aliasing" effect - it avoids  jagged
       edges  and  similar  artifacts.   However,  it also means that the original colors or gray
       levels in the image are modified.  If you need to keep precisely the same set  of  colors,
       you  can  use  the  -noantialias  flag.   This  does the shearing by moving pixels without
       changing their values.  If you want anti-aliasing and don't care about the precise colors,
       but still need a limited *number* of colors, you can run the result through ppmquant.

       All flags can be abbreviated to their shortest unique prefix.


       pnmrotate(1), pnmflip(1), pnm(5), ppmquant(1)


       Copyright (C) 1989, 1991 by Jef Poskanzer.

                                         12 January 1991                              pnmshear(1)