Provided by: xracer-tools_0.96.9.1-6_all bug


       xracer-mkmeshnotex — XRacer texture coordinates maker


       xracer-mkmeshnotex   [--outputc   OUTPUTFILE]   --texture  TEXTURE  [--texscale  TEXSCALE]
       [--rottexture ROTATION]  [--cprefix CPREFIX]  [--verbose]  [INPUTFILE]


       This manual page documents briefly the xracer-mkmeshnotex command.

       This manual page was written for the Debian distribution because the original program does
       not have a manual page.

       xracer-mkmeshnotex  is  a  perl  script  that  exports  meshes with texture coordinates to
       Blender.  This script takes a simple VideoScape-format mesh file INPUTFILE, adds  textures
       coordinates  TEXTURE  to  it  using  a  very simple algorithm, and generates C source file
       OUTPUTFILE that contains code suitable to be a scenery object to your track  in  the  game


       --outputc OUTPUTFILE
                 the C file to write

       --texture  TEXTURE
                 the texture to use

       --texscale  TEXSCALE
                 the texture scale factor (default: 1.0)

       --rottexture  ROTATION
                 the  amount  to  rotate the texture (in degrees - currently only 0, 90, 180, 270
                 are supported)

       --cprefix  CPREFIX
                 the name to use before all C identifiers

       --verbose verbose output


       xracer (6), XRacer::BVRML (3pm)


       This manual page was written by Ying-Chun  Liu  (PaulLiu)  <>  for  the
       Debian  system  (but  may  be  used by others).  Permission is granted to copy, distribute
       and/or modify this document under the terms of the GNU General Public License,  Version  2
       any later version published by the Free Software Foundation.

       On  Debian  systems,  the  complete text of the GNU General Public License can be found in