Provided by: liballegro-doc_4.2.2-3_all bug

NAME

       COMPILED_SPRITE  -  Stores  the  contents  of  a compiled sprite. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       typedef struct COMPILED_SPRITE

DESCRIPTION

          short planar;        - set if it's a planar (mode-X) sprite
          short color_depth;   - color depth of the image
          short w, h;          - size of the sprite

       Compiled sprites are stored as actual machine code instructions that draw a specific image
       onto  a  bitmap, using mov instructions with immediate data values. Read chapter "Compiled
       sprites" for a description of the restrictions and how to obtain/use this structure.

SEE ALSO

       get_compiled_sprite(3alleg), BITMAP(3alleg), RLE_SPRITE(3alleg)