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**NAME**

ConnectedComponent -ConnectedComponent.h- An implementation of the connected component algorithm.

**SYNOPSIS**

#include <ConnectedComponent.h>PublicMemberFunctionsConnectedComponent(const tlp::PropertyContext &)~ConnectedComponent() boolrun()

**Detailed** **Description**

ConnectedComponent.h- An implementation of the connected component algorithm. This plugin is an implementation of the connected componnent decompostion algorithm. each node and edge that belongs to the same component receive the same value.HISTORYยท 01/07/2002 Verson 0.0.1: Initial releaseNote:This algorithm assigns to each node a value defined as following : If two nodes are in the same connected component they have the same value else they have a different value.Author:David Auber University Bordeaux I France: Email:auber@tulip-software.orgLICENCEThis program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

**Constructor** **&** **Destructor** **Documentation**

ConnectedComponent::ConnectedComponent(consttlp::PropertyContext&)ConnectedComponent::~ConnectedComponent()

**Member** **Function** **Documentation**

boolConnectedComponent::run()

**Author**

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