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NAME

       DIALOG - Stores a GUI description. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct DIALOG

DESCRIPTION

          int (*proc)(int, DIALOG *, int); - dialog procedure
                                             (message handler)
          int x, y, w, h;       - position and size of the object
          int fg, bg;           - foreground and background colors
          int key;              - ASCII keyboard shortcut
          int flags;            - flags about the status of the object
          int d1, d2;           - whatever you want to use them for
          void *dp, *dp2, *dp3; - pointers to more object-specific data

       This  is  the  structure  which  contains  a GUI object. Read chapter "GUI routines" for a
       description on how to obtain/use this structure.

SEE ALSO

       do_dialog(3alleg), excustom(3alleg), exgui(3alleg), exrgbhsv(3alleg)