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NAME

       MENU - Stores the entries of a menu. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct MENU

DESCRIPTION

          char *text;          - the text to display for the menu item
          int (*proc)(void);   - called when the menu item is clicked
          struct MENU *child;  - nested child menu
          int flags;           - disabled or checked state
          void *dp;            - pointer to any data you need

       Structure  used  to  hold  an  entry  of a menu. Read chapter "GUI routines", section "GUI
       menus" for a description on how to obtain/use this structure.

SEE ALSO

       do_menu(3alleg), exgui(3alleg)