Provided by: libvolpack1-dev_1.0b3-3_amd64
vpNormalIndex, vpNormal - encode/decode a surface normal vector
#include <volpack.h> int vpNormalIndex(nx, ny, nz) double nx, ny, nz; vpResult vpNormal(n, nx_ptr, ny_ptr, nz_ptr) int n; double *nx_ptr, *ny_ptr, *nz_ptr;
nx X component of surface normal vector. ny Y component of surface normal vector. nz Z component of surface normal vector. n Encoded surface normal vector. nx_ptr Pointer to storage for returning X component of surface normal vector. ny_ptr Pointer to storage for returning Y component of surface normal vector. nz_ptr Pointer to storage for returning Z component of surface normal vector.
These two routines are used to convert surface normal vectors between encoded and unencoded forms. An unencoded vector is described by its three components (stored as double-precision floating point numbers) in an orthogonal coordinate system. An encoded vector is described by a single integer that is suitable for use as an index in a shading lookup table. VolPack's built-in shading routines require the use of surface normal vectors encoded using vpNormalIndex (or one of the higher-level normal vector computation routines, vpVolumeNormals or vpScanlineNormals). User-defined shading routines or lookup tables are not required to use encoded normal vectors. vpNormalIndex computes an encoded vector from the components of an unencoded vector. The vector must be normalized (nx*nx + ny*ny + nz*nz = 1). The maximum possible value of an encoded normal is given by the constant VP_NORM_MAX. vpNormal computes the components of a vector from the encoded integer form. The encoded normal has less resolution than the unencoded form, so the vector computed by vpNormal may not be equal to the original vector passed to vpNormalIndex.
vpNormalIndex always returns a valid encoded normal vector. vpNormal normally returns the value VP_OK. The following return value is possible: VPERROR_BAD_VALUE The encoded normal vector is invalid.
VolPack(3), vpVolumeNormals(3), vpScanlineNormals(3)