Provided by: libsdl-perl_2.2.5-1build2_amd64 bug

NAME

       SDL::Event - a SDL perl extension

SYNOPSIS

        use SDL::Event;
        my $event = new SDL::Event;             # create a new event
        $event->pump();                         # pump all events from SDL Event Queue
        $event->poll();                         # Get the top one from the queue
        while ($event->wait()) {
               my $type = $event->type();      # get event type
               # ... handle event
               exit if $type == SDL_QUIT;
        }

DESCRIPTION

       "SDL::Event" offers an object-oriented approach to SDL events. By creating an instance of
       SDL::Event via new() you can wait for events, and then determine the type of the event and
       take an appropriate action.

EXAMPLE

       Here is an example of a simple event handler loop routine.  See also SDL::App::loop.

              sub loop {
                      my ($self,$href) = @_;
                      my $event = new SDL::Event;
                      while ( $event->wait() ) {
                              # ... insert here your event handling like:
                              if ( ref($$href{$event->type()}) eq "CODE" ) {
                                      &{$$href{$event->type()}}($event);
                                      $self->sync();
                              }
                      }
              }

METHODS

   new()
       Create a new event object.

   type()
       Returns the type of the event, see list of exported symbols for which are available.

   pump()
   poll()
   wait()
       Waits for an event end returns then. Always returns true.

   set( type, state )
       Set the state for all events of the given event's type

   set_unicode( toggle )
       Toggle unicode on the event.

   set_key_repeat( delay, interval)
       Sets the delay and intervall of the key repeat rate (e.g. when a user holds down a key on
       the keyboard).

   active_gain()
   active_state()
   key_state()
   key_sym()
   key_name()
   key_mod()
   key_unicode()
   key_scancode()
   motion_state()
   motion_x()
       Returns the motion of the mouse in X direction as an absolute value.

   motion_y()
       Returns the motion of the mouse in Y direction as an absolute value.

   motion_xrel()
       Returns the motion of the mouse in X direction as a relative value.

   motion_yrel()
       Returns the motion of the mouse in Y direction as a relative value.

   button_state()
       Returns the state of the mouse buttons.

   button_x()
   button_y()
   button()

AUTHOR

       David J. Goehrig Documentation by Tels <http://bloodgate.com/>

SEE ALSO

       perl SDL::App