Provided by: libsdl1.2-dev_1.2.14-6.4ubuntu3_amd64 bug

NAME

       SDL_AudioSpec - Audio Specification Structure

STRUCTURE DEFINITION

       typedef struct{
         int freq;
         Uint16 format;
         Uint8 channels;
         Uint8 silence;
         Uint16 samples;
         Uint32 size;
         void (*callback)(void *userdata, Uint8 *stream, int len);
         void *userdata;
       } SDL_AudioSpec;

STRUCTURE DATA

       freq                Audio frequency in samples per second

       format              Audio data format

       channels            Number of channels: 1 mono, 2 stereo

       silence             Audio buffer silence value (calculated)

       samples             Audio buffer size in samples

       size                Audio buffer size in bytes (calculated)

       callback(..)        Callback function for filling the audio buffer

       userdata            Pointer the user data which is passed to the callback function

DESCRIPTION

       The  SDL_AudioSpec  structure  is  used  to  describe  the format of some audio data. This
       structure is used  by  SDL_OpenAudio  and  SDL_LoadWAV.  While  all  fields  are  used  by
       SDL_OpenAudio  only  freq,  format,  samples and channels are used by SDL_LoadWAV. We will
       detail these common members here.

       freq                The number of samples sent to the sound device  every  second.  Common
                           values are 11025, 22050 and 44100. The higher the better.

       format              Specifies the size and type of each sample element

       AUDIO_U8

       AUDIO_S8

       AUDIO_U16 or AUDIO_U16LSB

       AUDIO_S16 or AUDIO_S16LSB

       AUDIO_U16MSB

       AUDIO_S16MSB

       AUDIO_U16SYS

       AUDIO_S16SYS

       channels            The  number  of seperate sound channels. 1 is mono (single channel), 2
                           is stereo (dual channel).

       samples             When used with SDL_OpenAudio this refers to  the  size  of  the  audio
                           buffer  in  samples.  A  sample  a  chunk  of  audio  data of the size
                           specified in format mulitplied by the number  of  channels.  When  the
                           SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096.

SEE ALSO

       SDL_OpenAudio, SDL_LoadWAV