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NAME

       SbVec3d -

       The SbVec3d class is a 3 dimensional vector with double precision floating point
       coordinates.

       This vector class provides storage for a 3 dimensional double precision floating point
       vector aswell as simple floating point arithmetic operations.

SYNOPSIS

       #include <Inventor/SbLinear.h>

   Public Member Functions
       SbVec3d (void)
       SbVec3d (const double v[3])
       SbVec3d (double x, double y, double z)
       SbVec3d (const SbVec3f &v)
       SbVec3d (const SbVec3b &v)
       SbVec3d (const SbVec3s &v)
       SbVec3d (const SbVec3i32 &v)
       SbVec3d (const SbDPPlane &p0, const SbDPPlane &p1, const SbDPPlane &p2)
       SbVec3d & setValue (const double v[3])
       SbVec3d & setValue (double x, double y, double z)
       SbVec3d & setValue (const SbVec3d &barycentric, const SbVec3d &v0, const SbVec3d &v1,
           const SbVec3d &v2)
       SbVec3d & setValue (const SbVec3f &v)
       SbVec3d & setValue (const SbVec3b &v)
       SbVec3d & setValue (const SbVec3s &v)
       SbVec3d & setValue (const SbVec3i32 &v)
       const double * getValue (void) const
       void getValue (double &x, double &y, double &z) const
       double & operator[] (const int i)
       const double & operator[] (const int i) const
       SbVec3d cross (const SbVec3d &v) const
       double dot (const SbVec3d &v) const
       SbBool equals (const SbVec3d &v, double tolerance) const
       SbVec3d getClosestAxis (void) const
       double length (void) const
       double sqrLength (void) const
       void negate (void)
       double normalize (void)
       SbVec3d & operator*= (double d)
       SbVec3d & operator/= (double d)
       SbVec3d & operator+= (const SbVec3d &v)
       SbVec3d & operator-= (const SbVec3d &v)
       SbVec3d operator- (void) const
       void print (FILE *fp) const

   Related Functions
       (Note that these are not member functions.)
       SbVec3d operator* (const SbVec3d &v, double d)
       SbVec3d operator* (double d, const SbVec3d &v)
       SbVec3d operator/ (const SbVec3d &v, double d)
       SbVec3d operator+ (const SbVec3d &v1, const SbVec3d &v2)
       SbVec3d operator- (const SbVec3d &v1, const SbVec3d &v2)
       int operator== (const SbVec3d &v1, const SbVec3d &v2)
       int operator!= (const SbVec3d &v1, const SbVec3d &v2)

Detailed Description

       The SbVec3d class is a 3 dimensional vector with double precision floating point
       coordinates.

       This vector class provides storage for a 3 dimensional double precision floating point
       vector aswell as simple floating point arithmetic operations.

       See also:
           SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec4f, SbVec4d.

       Since:
           Coin 2.0

           TGS Inventor 2.6

Constructor & Destructor Documentation

   SbVec3d::SbVec3d (void) [inline] The default constructor does nothing. The vector coordinates
       will be uninitialized until you do a setValue() call.
   SbVec3d::SbVec3d (const doublev[3]) [inline] Constructs an SbVec3d instance with initial
       values from v.
   SbVec3d::SbVec3d (doublex, doubley, doublez) [inline] Constructs an SbVec3d instance with the
       initial vector endpoint set to <x,y,z>.
   SbVec3d::SbVec3d (const SbVec3f &v) [inline, explicit] Constructs an SbVec3d instance from an
       SbVec3f instance.
   SbVec3d::SbVec3d (const SbVec3b &v) [inline, explicit] Constructs an SbVec3d instance from an
       SbVec3b instance.
       2.5

   SbVec3d::SbVec3d (const SbVec3s &v) [inline, explicit] Constructs an SbVec3d instance from an
       SbVec3s instance.
       2.5

   SbVec3d::SbVec3d (const SbVec3i32 &v) [inline, explicit] Constructs an SbVec3d instance from
       an SbVec3i32 instance.
       2.5

   SbVec3d::SbVec3d (const SbDPPlane &p0, const SbDPPlane &p1, const SbDPPlane &p2) Constructs an
       SbVec3d instance by combining the three given planes. None of the planes should be
       parallel to any of the other two, otherwise a divide by zero error will occur.

Member Function Documentation

   SbVec3d & SbVec3d::setValue (const doublev[3]) [inline] Set new coordinates for the vector
       from v. Returns reference to self.
       See also:
           getValue().

   SbVec3d & SbVec3d::setValue (doublex, doubley, doublez) [inline] Set new coordinates for the
       vector. Returns reference to self.
       See also:
           getValue().

   SbVec3d & SbVec3d::setValue (const SbVec3d &barycentric, const SbVec3d &v0, const SbVec3d &v1,
       const SbVec3d &v2) Set this vector to be the average of v0, v1 and v2. The vector
       components are weighted by the barycentric vector.
       See also:
           getValue().

   SbVec3d & SbVec3d::setValue (const SbVec3f &v) Sets this vector to the single precision vector
       v, converting the vector to a double precision vector.
   SbVec3d & SbVec3d::setValue (const SbVec3b &v) Sets this vector to the vector v.
       2.5

   SbVec3d & SbVec3d::setValue (const SbVec3s &v) Sets this vector to the vector v.
       2.5

   SbVec3d & SbVec3d::setValue (const SbVec3i32 &v) Sets this vector to the vector v.
       2.5

   const double * SbVec3d::getValue (void) const [inline] Returns a pointer to an array of three
       doubles containing the x, y and z coordinates of the vector.
       See also:
           setValue().

   void SbVec3d::getValue (double &x, double &y, double &z) const [inline] Returns the x, y and z
       coordinates of the vector.
       See also:
           setValue().

   double & SbVec3d::operator[] (const inti) [inline] Index operator. Returns modifiable x, y or
       z coordinate of vector.
       See also:
           getValue() and setValue().

   double SbVec3d::operator[] (const inti) const [inline] Index operator. Returns x, y or z
       coordinate of vector.
       See also:
           getValue() and setValue().

   SbVec3d SbVec3d::cross (const SbVec3d &v) const Returns the result of taking the cross product
       of this vector and v.
   double SbVec3d::dot (const SbVec3d &v) const [inline] Calculates and returns the result of
       taking the dot product of this vector and v.
   SbBool SbVec3d::equals (const SbVec3d &v, doubletolerance) const Compares the vector with v
       and returns TRUE if the distance between the vectors is smaller or equal to the square
       root of tolerance.
   SbVec3d SbVec3d::getClosestAxis (void) const Return the vector representing the principal axis
       closest to this vector.
   double SbVec3d::length (void) const Return length of vector.
   double SbVec3d::sqrLength (void) const [inline] Returns the squared length of the vector.
   void SbVec3d::negate (void) [inline] Negate the vector (i.e. point it in the opposite
       direction).
   double SbVec3d::normalize (void) Normalize the vector to unit length. Return value is the
       original length of the vector before normalization.
       If the vector is the null vector, no attempt at normalization will be done.

   SbVec3d & SbVec3d::operator*= (doubled) [inline] Multiply components of vector with value d.
       Returns reference to self.
   SbVec3d & SbVec3d::operator/= (doubled) [inline] Divides components of vector with value d.
       Returns reference to self.
   SbVec3d & SbVec3d::operator+= (const SbVec3d &v) [inline] Adds this vector and vector v.
       Returns reference to self.
   SbVec3d & SbVec3d::operator-= (const SbVec3d &v) [inline] Subtracts vector v from this vector.
       Returns reference to self.
   SbVec3d SbVec3d::operator- (void) const [inline] Non-destructive negation operator. Returns a
       new SbVec3d instance which points in the opposite direction of this vector.
       See also:
           negate().

   void SbVec3d::print (FILE *fp) const Dump the state of this object to the file stream. Only
       works in debug version of library, method does nothing in an optimized compile.

Friends And Related Function Documentation

   SbVec3d operator* (const SbVec3d &v, doubled) [related] Returns an SbVec3d instance which is
       the components of vector v multiplied with d.
   SbVec3d operator* (doubled, const SbVec3d &v) [related] Returns an SbVec3d instance which is
       the components of vector v multiplied with d.
   SbVec3d operator/ (const SbVec3d &v, doubled) [related] Returns an SbVec3d instance which is
       the components of vector v divided on the scalar factor d.
   SbVec3d operator+ (const SbVec3d &v1, const SbVec3d &v2) [related] Returns an SbVec3d instance
       which is the sum of vectors v1 and v2.
   SbVec3d operator- (const SbVec3d &v1, const SbVec3d &v2) [related] Returns an SbVec3d instance
       which is vector v2 subtracted from vector v1.
   int operator== (const SbVec3d &v1, const SbVec3d &v2) [related] Returns 1 if v1 and v2 are
       exactly equal, 0 otherwise.
       See also:
           equals().

   int operator!= (const SbVec3d &v1, const SbVec3d &v2) [related] Returns 1 if v1 and v2 are not
       equal, 0 if they are equal.
       See also:
           equals().

Author

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