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NAME

       SoAudioRenderAction -

       The SoAudioRenderAction class renders the aural parts of the scene graph.

       Applying this method at a root node for a scene graph, path or pathlist will render all
       sound-related nodes contained within that instance to the current SoAudioDevice.

SYNOPSIS

       #include <Inventor/actions/SoAudioRenderAction.h>

       Inherits SoAction.

   Static Public Member Functions
       static void initClass (void)
       static void callDoAction (SoAction *action, SoNode *node)
       static void callAudioRender (SoAction *action, SoNode *node)

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)

Detailed Description

       The SoAudioRenderAction class renders the aural parts of the scene graph.

       Applying this method at a root node for a scene graph, path or pathlist will render all
       sound-related nodes contained within that instance to the current SoAudioDevice.

Member Function Documentation

   void SoAudioRenderAction::initClass (void) [static] Initializes the run-time type system for
       this class, and sets up the enabled elements and action method list.
       Reimplemented from SoAction.

   void SoAudioRenderAction::beginTraversal (SoNode *node) [protected, virtual] This virtual
       method is called from SoAction::apply(), and is the entry point for the actual scenegraph
       traversal.
       It can be overridden to initialize the action at traversal start, for specific
       initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden implementation of the method
       must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoAction.

Author

       Generated automatically by Doxygen for Coin from the source code.