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NAME

       SoDragger.h -

SYNOPSIS

       #include <Inventor/nodekits/SoInteractionKit.h>
       #include <Inventor/tools/SbPimplPtr.h>
       #include <Inventor/fields/SoSFBool.h>
       #include <Inventor/lists/SoCallbackList.h>
       #include <Inventor/SbMatrix.h>
       #include <Inventor/SbVec3f.h>
       #include <Inventor/SbVec2s.h>
       #include <Inventor/SbViewVolume.h>
       #include <Inventor/SbViewportRegion.h>
       #include <Inventor/nodes/SoScale.h>
       #include <Inventor/nodekits/SoInteractionKit.h>
       #include <Inventor/lists/SoCallbackList.h>
       #include <Inventor/nodes/SoScale.h>

   Classes
       class SoDragger
           The SoDragger class is the base class for all draggers.

       Draggers is a mechanism used for letting the end-users of your application code interact
       with elements in 3D, by scaling, rotating or translating geometry or other instances in
       the scene (like cameras or lightsources). "

   Typedefs
       typedef void SoDraggerCB (void *data, SoDragger *dragger)

Detailed Description

Typedef Documentation

   typedef void SoDraggerCB(void *data, SoDragger *dragger) Callback definition for draggers

Author

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