Provided by: libcoin60-doc_3.1.3-2_all bug

NAME

       SoFragmentShader -

       The SoFragmentShader class is used for setting up fragment shader programs.

       See Shaders in Coin  for more information on how to set up a scene graph with shaders.

SYNOPSIS

       #include <Inventor/nodes/SoFragmentShader.h>

       Inherits SoShaderObject.

   Public Member Functions
       SoFragmentShader (void)
       virtual ~SoFragmentShader ()

   Static Public Member Functions
       static void initClass (void)
       static SbBool isSupported (SourceType sourceType)

Detailed Description

       The SoFragmentShader class is used for setting up fragment shader programs.

       See Shaders in Coin  for more information on how to set up a scene graph with shaders.

       FILE FORMAT/DEFAULTS:

           FragmentShader {
             isActive TRUE
             sourceType FILENAME
             sourceProgram ''
             parameter []
           }

       See also:
           SoShaderObject

           SoShaderProgram

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoFragmentShader::SoFragmentShader (void) Constructor.
   SoFragmentShader::~SoFragmentShader () [virtual] Destructor.

Member Function Documentation

   void SoFragmentShader::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoShaderObject.

   SbBool SoFragmentShader::isSupported (SourceTypesourceType) [static] Returns a boolean
       indicating whether the requested source type is supported by the OpenGL driver or not.
       Beware: To get a correct answer, a valid OpenGL context must be available.

Author

       Generated automatically by Doxygen for Coin from the source code.