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NAME
SoGLTextureCoordinateElement - The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
SYNOPSIS
#include <Inventor/elements/SoGLTextureCoordinateElement.h> Inherits SoTextureCoordinateElement. Public Member Functions virtual void init (SoState *state) FIXME: write doc. virtual void push (SoState *state) FIXME: write doc. virtual void pop (SoState *state, const SoElement *prevTopElement) FIXME: write doc. virtual CoordType getType () const FIXME: write doc. void send (const int index) const FIXME: write doc. void send (const int index, const SbVec3f &c, const SbVec3f &n) const FIXME: write doc. void initMulti (SoState *state) const Static Public Member Functions static void initClass (void) static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) FIXME: write doc. static const SoGLTextureCoordinateElement * getInstance (SoState *const state) FIXME: write doc. Protected Member Functions virtual ~SoGLTextureCoordinateElement () virtual void setElt (SoTexCoordTexgenCB *func, void *data=NULL) FIXME: write doc.
Detailed Description
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
Constructor & Destructor Documentation
SoGLTextureCoordinateElement::~SoGLTextureCoordinateElement () [protected, virtual] The destructor.
Member Function Documentation
void SoGLTextureCoordinateElement::initClass (void) [static] This static method initializes static data for the SoGLTextureCoordinateElement class. Reimplemented from SoTextureCoordinateElement. void SoGLTextureCoordinateElement::initMulti (SoState *state) const Called from SoTextureCoordinateBundle to initialize multi texturing.
Author
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