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NAME

       SoGeoCoordinate -

       The SoGeoCoordinate class is used to specify a list of geographical coordinates.

       FILE FORMAT/DEFAULTS:

SYNOPSIS

       #include <Inventor/nodes/SoGeoCoordinate.h>

       Inherits SoNode.

   Public Member Functions
       SoGeoCoordinate (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFVec3d point
       SoMFString geoSystem

   Protected Member Functions
       virtual ~SoGeoCoordinate (void)

Detailed Description

       The SoGeoCoordinate class is used to specify a list of geographical coordinates.

       FILE FORMAT/DEFAULTS:

           GeoCoordinate {
             geoSystem ['GD', 'WE']
             point ''
           }

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoGeoCoordinate::SoGeoCoordinate (void) Constructor.
   SoGeoCoordinate::~SoGeoCoordinate (void) [protected, virtual] Destructor.

Member Function Documentation

   void SoGeoCoordinate::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoNode.

   void SoGeoCoordinate::doAction (SoAction *action) [virtual] This function performs the typical
       operation of a node for any action.
       Reimplemented from SoNode.

   void SoGeoCoordinate::callback (SoCallbackAction *action) [virtual] Action method for
       SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoGeoCoordinate::GLRender (SoGLRenderAction *action) [virtual] Action method for the
       SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoGeoCoordinate::getBoundingBox (SoGetBoundingBoxAction *action) [virtual] Action method
       for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoGeoCoordinate::pick (SoPickAction *action) [virtual] Action method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoGeoCoordinate::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual] Action
       method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFString SoGeoCoordinate::point See also:
           SoGeoOrigin::geoSystem

   SoMFString SoGeoCoordinate::geoSystem See also:
           SoGeoOrigin::geoSystem

Author

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