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       SoOneShot -

       The SoOneShot class is a timer that runs for a configurable time and then stops.


       #include <Inventor/engines/SoOneShot.h>

       Inherits SoEngine.

   Public Types
       enum Flags { RETRIGGERABLE = 1, HOLD_FINAL = 2 }

   Public Member Functions
       SoOneShot (void)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFTime timeIn
       SoSFTime duration
       SoSFTrigger trigger
       SoSFBitMask flags
       SoSFBool disable
       SoEngineOutput timeOut
       SoEngineOutput isActive
       SoEngineOutput ramp

   Protected Member Functions
       virtual ~SoOneShot (void)

Detailed Description

       The SoOneShot class is a timer that runs for a configurable time and then stops.

Member Enumeration Documentation

   enum SoOneShot::Flags There are two flags available: RETRIGGERABLE will cause the engine to
       restart at 0 if the SoOneShot::trigger field is activated during a run (otherwise the
       trigger is ignored during runs).
       HOLD_FINAL will make the engine outputs keep their values after a run, instead of
       resetting them.

Constructor & Destructor Documentation

   SoOneShot::SoOneShot (void) Default constructor.
   SoOneShot::~SoOneShot (void) [protected, virtual] Destructor is protected to avoid explicit

Member Function Documentation

   void SoOneShot::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoEngine.

Member Data Documentation

   SoSFTime SoOneShot::timeIn Input time source. Connected by default to the realTime global
       field, but the application programmer is free to change this to any other time source.
   SoSFTime SoOneShot::duration The time the engine should run for when it is triggered. Defaults
       to 1 second.
   SoSFTrigger SoOneShot::trigger A pulse on this input field starts the engine.
   SoSFBitMask SoOneShot::flags Control flags. See SoOneShot::Flags.
       Reimplemented from SoEngine.

   SoSFBool SoOneShot::disable Set to TRUE to disable the engine completely.
   SoEngineOutput SoOneShot::timeOut (SoSFTime) Output time. Will run from 0 to the value of
   SoEngineOutput SoOneShot::isActive (SoSFBool) TRUE while the engine is running, FALSE
   SoEngineOutput SoOneShot::ramp (SoSFFloat) Will run from 0 to 1 during the active period.


       Generated automatically by Doxygen for Coin from the source code.