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NAME

       SoPathSwitch -

       The SoPathSwitch class traverses only when current path matches a configurable path.

       FILE FORMAT/DEFAULTS:

SYNOPSIS

       #include <Inventor/nodes/SoPathSwitch.h>

       Inherits SoGroup.

   Public Member Functions
       SoPathSwitch (void)
       SoPathSwitch (int numchildren)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void search (SoSearchAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void audioRender (SoAudioRenderAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFPath path

   Protected Member Functions
       virtual ~SoPathSwitch ()

Detailed Description

       The SoPathSwitch class traverses only when current path matches a configurable path.

       FILE FORMAT/DEFAULTS:

           PathSwitch {
               path NULL
           }

Constructor & Destructor Documentation

   SoPathSwitch::SoPathSwitch (void) Default constructor.
   SoPathSwitch::SoPathSwitch (intnumchildren) Constructor.
       The argument should be the approximate number of children which is expected to be inserted
       below this node. The number need not be exact, as it is only used as a hint for better
       memory resource allocation.

   SoPathSwitch::~SoPathSwitch () [protected, virtual] Destructor.

Member Function Documentation

   void SoPathSwitch::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoGroup.

   void SoPathSwitch::doAction (SoAction *action) [virtual] This function performs the typical
       operation of a node for any action.
       Reimplemented from SoGroup.

   void SoPathSwitch::GLRender (SoGLRenderAction *action) [virtual] Action method for the
       SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoGroup.

   void SoPathSwitch::pick (SoPickAction *action) [virtual] Action method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoGroup.

   void SoPathSwitch::getBoundingBox (SoGetBoundingBoxAction *action) [virtual] Action method for
       the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.

       Reimplemented from SoGroup.

   void SoPathSwitch::handleEvent (SoHandleEventAction *action) [virtual] Action method for
       SoHandleEventAction.
       Inspects the event data from action, and processes it if it is something which this node
       should react to.

       Nodes influencing relevant state variables for how event handling is done also overrides
       this method.

       Reimplemented from SoGroup.

   void SoPathSwitch::getMatrix (SoGetMatrixAction *action) [virtual] Action method for
       SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoGroup.

   void SoPathSwitch::search (SoSearchAction *action) [virtual] Action method for SoSearchAction.
       Compares the search criteria from the action to see if this node is a match. Searching is
       done by matching up all criteria set up in the SoSearchAction -- if any of the requested
       criteria is a miss, the search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoGroup.

   void SoPathSwitch::callback (SoCallbackAction *action) [virtual] Action method for
       SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoGroup.

   void SoPathSwitch::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual] Action
       method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoGroup.

   void SoPathSwitch::audioRender (SoAudioRenderAction *action) [virtual] Action method for
       SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoGroup.

Member Data Documentation

   SoSFPath SoPathSwitch::path The path that must match the current action path. A NULL path will
       never match. An empty path will always match. The path should go up to (not including) the
       SoPathSwitch node, but need not go all the way back to the root node.

Author

       Generated automatically by Doxygen for Coin from the source code.