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       SoProto -

       The SoProto class handles PROTO definitions.


       #include <Inventor/misc/SoProto.h>

       Inherits SoNode.

   Public Member Functions
       SoProto (const SbBool externproto=FALSE)
       virtual SoType getTypeId (void) const
       SoProtoInstance * createProtoInstance (void)
       void addISReference (SoNode *container, const SbName &fieldname, const SbName
       SbName findISReference (const SoFieldContainer *container, const SbName &fieldname)
       void addReference (const SbName &name, SoBase *base)
       void removeReference (const SbName &name)
       SoBase * findReference (const SbName &name) const
       void addRoute (const SbName &fromnode, const SbName &fromfield, const SbName &tonode,
           const SbName &tofield)
       SbName getProtoName (void) const
       virtual SbBool readInstance (SoInput *input, unsigned short flags)
       virtual void write (SoWriteAction *action)

   Static Public Member Functions
       static void setFetchExternProtoCallback (SoFetchExternProtoCB *cb, void *closure)
       static SoType getClassTypeId (void)
       static SoProto * findProto (const SbName &name)
       static void initClass (void)

   Protected Member Functions
       virtual ~SoProto ()
       virtual void destroy (void)

Detailed Description

       The SoProto class handles PROTO definitions.

       SoProto and SoProtoInstance are mostly internal classes. They're designed to read and
       handle VRML97 PROTOs. However, it's possible to define your protos in C++. You must define
       your proto in a char array, and read that char array using SoInput::setBuffer() and
       SoDB::readAllVRML(). Example:

         char myproto[] =
         '#VRML V2.0 utf80
         'PROTO ColorCube [0
         '  field SFColor color 1 1 10
         '  field SFVec3f size 1 1 10
         '  Shape {0
         '    appearance Appearance {0
         '      material Material {0
         '        diffuseColor IS color0
         '      }0
         '    }0
         '    geometry Box { size IS size }0
         '  }0
         'ColorCube { color 1 0 0 size 2 1 1 }0;

         SoInput in;
         in.setBuffer((void*) myproto, strlen(myproto));
         SoVRMLGroup * protoroot = SoDB::readAllVRML(&in);

       Now you can create new instances of the ColorCube proto using SoProto::findProto() and
       SoProto::createProtoInstance(). If you want to insert proto instances into your scene
       graph, you should insert the node returned from SoProtoInstance::getRootNode().

       VRML97WithAmendment1/part1/concepts.html#4.8 for more information about PROTOs in VRML97.

Constructor & Destructor Documentation

   SoProto::SoProto (const SbBoolexternproto = FALSE) Constructor.
   SoProto::~SoProto () [protected, virtual] Destructor.

Member Function Documentation

   SoType SoProto::getTypeId (void) const [virtual] Returns the type identification of an object
       derived from a class inheriting SoBase. This is used for run-time type checking and
       'downward' casting.
       Usage example:

         void foo(SoNode * node)
           if (node->getTypeId() == SoFile::getClassTypeId()) {
             SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   SoType SoProto::getClassTypeId (void) [static] This static method returns the SoType object
       associated with objects of this class.
       Reimplemented from SoNode.

   SoProto * SoProto::findProto (const SbName &name) [static] Returns the PROTO definition named
       name or NULL if not found.
   void SoProto::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoNode.

   SoProtoInstance * SoProto::createProtoInstance (void) Creates an instance of the PROTO.
   void SoProto::addISReference (SoNode *container, const SbName &fieldname, const SbName
       &interfacename) Adds an IS reference for this PROTO definition.
   SbName SoProto::findISReference (const SoFieldContainer *container, const SbName &fieldname)
       If container is a PROTO definition node with an IS interface field named fieldname, return
       the interface name, otherwise return an empty SbName.
   void SoProto::addReference (const SbName &name, SoBase *base) Adds a reference for this PROTO
   void SoProto::removeReference (const SbName &name) Removes a reference for this PROTO
   SoBase * SoProto::findReference (const SbName &name) const Finds a reference for this PROTO
   void SoProto::addRoute (const SbName &fromnode, const SbName &fromfield, const SbName &tonode,
       const SbName &tofield) Adds a ROUTE for this PROTO definition.
   SbName SoProto::getProtoName (void) const Returns the PROTO name.
   SbBool SoProto::readInstance (SoInput *in, unsigned shortflags) [virtual] This method is
       mainly intended for internal use during file import operations.
       It reads a definition of an instance from the input stream in. The input stream state
       points to the start of a serialized / persistant representation of an instance of this
       class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new
       object of this class type went ok or not. The import process should be robust and handle
       corrupted input streams by returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group
       nodes or engines.

       Reimplemented from SoNode.

   void SoProto::write (SoWriteAction *action) [virtual] Action method for SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if necessary.

       Reimplemented from SoNode.

   void SoProto::destroy (void) [protected, virtual] Cleans up all hanging references to and from
       this instance, and then commits suicide.
       Called automatically when the reference count goes to zero.

       Reimplemented from SoBase.


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