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NAME

       SoSceneKit -

       The SoSceneKit class collects node kits needed to set up a scene: camera, light and
       shapes.

       Node kit structure (new entries versus parent class marked with arrow prefix):

SYNOPSIS

       #include <Inventor/nodekits/SoSceneKit.h>

       Inherits SoBaseKit.

   Public Member Functions
       SoSceneKit (void)
       int getCameraNumber (void)
       void setCameraNumber (int camNum)
       virtual SbBool affectsState (void) const

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoSceneKit ()

Detailed Description

       The SoSceneKit class collects node kits needed to set up a scene: camera, light and
       shapes.

       Node kit structure (new entries versus parent class marked with arrow prefix):

         CLASS SoSceneKit
         -->"this"
               "callbackList"
         -->   "topSeparator"
         -->      "cameraList"
         -->      "lightList"
         -->      "childList"
         .fi

       (See SoBaseKit::printDiagram() for information about the output formatting.)

       Detailed information on catalog parts:

         CLASS SoSceneKit
         PVT   "this",  SoSceneKit  ---
               "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
         PVT   "topSeparator",  SoSeparator  ---
               "cameraList",  SoNodeKitListPart [ SoCameraKit ]
               "lightList",  SoNodeKitListPart [ SoLightKit ]
               "childList",  SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]
         .fi

       (See SoBaseKit::printTable() for information about the output formatting.)

Constructor & Destructor Documentation

   SoSceneKit::SoSceneKit (void) Constructor.
   SoSceneKit::~SoSceneKit () [protected, virtual] Destructor.

Member Function Documentation

   void SoSceneKit::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoBaseKit.

   int SoSceneKit::getCameraNumber (void) Returns the index of the current active camera in
       cameraList.
   void SoSceneKit::setCameraNumber (intcamnum) Sets the current active camera in cameraList.
   SbBool SoSceneKit::affectsState (void) const [virtual] Returns TRUE if the node could have any
       effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from the pre-traversal
       state to the post-traversal state. The SoSeparator node will for instance return FALSE, as
       it pushes and pops the state before and after traversal of its children. All SoShape nodes
       will also return FALSE, as just pushing out geometry data to the rendering engine won't
       affect the actual rendering state.

       The default method returns TRUE, on a 'better safe than sorry' philosophy.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.