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NAME

       SoText2 -

       The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.

       SoText2 text is not scaled according to the distance from the camera, and is not
       influenced by rotation or scaling as 3D primitives are. If these are properties that you
       want the text to have, you should instead use an SoText3 or SoAsciiText node.

SYNOPSIS

       #include <Inventor/nodes/SoText2.h>

       Inherits SoShape.

   Public Types
       enum Justification { LEFT =  1, RIGHT, CENTER }

   Public Member Functions
       SoText2 (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFString string
       SoSFFloat spacing
       SoSFEnum justification

   Protected Member Functions
       virtual ~SoText2 ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

Detailed Description

       The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.

       SoText2 text is not scaled according to the distance from the camera, and is not
       influenced by rotation or scaling as 3D primitives are. If these are properties that you
       want the text to have, you should instead use an SoText3 or SoAsciiText node.

       Note that even though the size of the 2D text is not influenced by the distance from the
       camera, the text is still subject to the usual rules with regard to the depthbuffer, so it
       will be obscured by graphics laying in front of it.

       The text will be positioned according to the current transformation. The x origin of the
       text is the first pixel of the leftmost character of the text. The y origin of the text is
       the baseline of the first line of text (the baseline being the imaginary line on which all
       upper case characters are standing).

       The size of the fonts on screen is decided from the SoFont::size field of a preceding
       SoFont-node in the scene graph, which specifies the size in pixel dimensions. This value
       sets the approximate vertical dimension of the letters. The default value if no SoFont-
       nodes are used, is 10.

       One important issue about rendering performance: since the positioning and rendering of an
       SoText2 node depends on the current viewport and camera, having SoText2 nodes in the scene
       graph will lead to a cache dependency on the previously encountered SoCamera-node. This
       can have severe influence on the rendering performance, since if the camera is above the
       SoText2's nearest parent SoSeparator, the SoSeparator will not be able to cache the
       geometry under it.

       (Even worse rendering performance will be forced if the SoSeparator::renderCaching flag is
       explicitly set to ON, as the SoSeparator node will then continuously generate and destruct
       the same cache as the camera moves.)

       SoText2 nodes are therefore best positioned under their own SoSeparator node, outside
       areas in the scene graph that otherwise contains static geometry.

       Also note that SoText2 nodes cache the ids and positions of each glyph bitmap used to
       render string. This means that USE of a DEF'ed SoText2 node, with a different font, will
       be noticeably slower than using two separate SoText2 nodes, one for each font, since it
       will have to recalculate glyph bitmap ids and positions for each call to GLrender().

       SoScale nodes can not be used to influence the dimensions of the rendering output of
       SoText2 nodes.

       FILE FORMAT/DEFAULTS:

           Text2 {
               string ''
               spacing 1
               justification LEFT
           }

       See also:
           SoFont, SoFontStyle, SoText3, SoAsciiText

Member Enumeration Documentation

   enum SoText2::Justification Enum contains the various options for how the horizontal text
       layout text should be done. Valid values are LEFT, RIGHT and CENTER.

Constructor & Destructor Documentation

   SoText2::SoText2 (void) Constructor.
   SoText2::~SoText2 () [protected, virtual] Destructor.

Member Function Documentation

   void SoText2::initClass (void) [static] Sets up initialization for data common to all
       instances of this class, like submitting necessary information to the Coin type system.
       Reimplemented from SoShape.

   void SoText2::GLRender (SoGLRenderAction *action) [virtual] Action method for the
       SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoText2::rayPick (SoRayPickAction *action) [virtual] Calculates picked point based on
       primitives generated by subclasses.
       Reimplemented from SoShape.

   void SoText2::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual] Action method
       for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoText2::generatePrimitives (SoAction *action) [protected, virtual] The method implements
       action behavior for shape nodes for SoCallbackAction. It is invoked from
       SoShape::callback(). (Subclasses should not override SoNode::callback().)
       The subclass implementations uses the convenience methods SoShape::beginShape(),
       SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the
       primitives making up the shape back to the caller.

       Implements SoShape.

   void SoText2::computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center) [protected,
       virtual] Implemented by SoShape subclasses to let the SoShape superclass know the exact
       size and weighted center point of the shape's bounding box.
       The bounding box and center point should be calculated and returned in the local
       coordinate system.

       The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is
       invoked from SoShape::getBoundingBox(). (Subclasses should not override
       SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while center is undefined upon
       function entry.

       Implements SoShape.

Member Data Documentation

   SoMFString SoText2::string The set of strings to render. Each string in the multiple value
       field will be rendered on it's own line.
       The default value of the field is a single empty string.

   SoSFFloat SoText2::spacing Spacing between each consecutive vertical line. Default value is
       1.0, which means that the space between the uppermost line of each rendered string will
       equal the vertical size of the highest character in the bitmap alphabet.
   SoSFEnum SoText2::justification Decides how the horizontal layout of the text strings is done.

Author

       Generated automatically by Doxygen for Coin from the source code.