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NAME

       SoTexture3Transform -

       The SoTexture3Transform class is used to define 3D texture transformations.

       Textures applied to shapes in the scene can be transformed by 'prefixing' in the state
       with instances of this node type. Translations, rotations and scaling in 3D can all be
       done.

SYNOPSIS

       #include <Inventor/nodes/SoTexture3Transform.h>

       Inherits SoNode.

   Public Member Functions
       SoTexture3Transform (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFVec3f translation
       SoSFRotation rotation
       SoSFVec3f scaleFactor
       SoSFRotation scaleOrientation
       SoSFVec3f center

   Protected Member Functions
       virtual ~SoTexture3Transform ()

Detailed Description

       The SoTexture3Transform class is used to define 3D texture transformations.

       Textures applied to shapes in the scene can be transformed by 'prefixing' in the state
       with instances of this node type. Translations, rotations and scaling in 3D can all be
       done.

       The default settings of this node's fields equals a 'null
         transform', ie no transformation.

       Be aware that this class is an extension for Coin, and it is not available in the original
       SGI Open Inventor v2.1 API.

       FILE FORMAT/DEFAULTS:

           Texture3Transform {
               translation 0 0 0
               rotation 0 0 1  0
               scaleFactor 1 1 1
               scaleOrientation 0 0 1  0
               center 0 0 0
           }

       See also:
           SoTexture2Transform

       Since:
           Coin 2.0

           TGS Inventor 2.6

Constructor & Destructor Documentation

   SoTexture3Transform::SoTexture3Transform (void) Constructor.
   SoTexture3Transform::~SoTexture3Transform () [protected, virtual] Destructor.

Member Function Documentation

   void SoTexture3Transform::initClass (void) [static] Sets up initialization for data common to
       all instances of this class, like submitting necessary information to the Coin type
       system.
       Reimplemented from SoNode.

   void SoTexture3Transform::doAction (SoAction *action) [virtual] This function performs the
       typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTexture3Transform::callback (SoCallbackAction *action) [virtual] Action method for
       SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoTexture3Transform::GLRender (SoGLRenderAction *action) [virtual] Action method for the
       SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTexture3Transform::getMatrix (SoGetMatrixAction *action) [virtual] Action method for
       SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoNode.

   void SoTexture3Transform::pick (SoPickAction *action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoTexture3Transform::translation Texture coordinate translation. Default value is
       [0, 0, 0].
   SoSFRotation SoTexture3Transform::rotation Texture coordinate rotation (s is x-axis, t is y-
       axis and r is z-axis). Defaults to an identity rotation (ie zero rotation).
   SoSFVec3f SoTexture3Transform::scaleFactor Texture coordinate scale factors. Default value is
       [1, 1, 1].
   SoSFRotation SoTexture3Transform::scaleOrientation The orientation the texture is set to
       before scaling. Defaults to an identity rotation (ie zero rotation).
   SoSFVec3f SoTexture3Transform::center Center for scale and rotation. Default value is [0, 0,
       0].

Author

       Generated automatically by Doxygen for Coin from the source code.