Provided by: libcoin60-doc_3.1.3-2_all bug

NAME

       SoTextureCoordinateCube -

       The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes.

       The cube used for reference when mapping is the boundingbox for the shape.

SYNOPSIS

       #include <include/Inventor/nodes/SoTextureCoordinateCube.h>

       Inherits SoNode.

   Public Member Functions
       SoTextureCoordinateCube (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoTextureCoordinateCube ()

   Protected Attributes
       class SoTextureCoordinateCubeP * pimpl

Detailed Description

       The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes.

       The cube used for reference when mapping is the boundingbox for the shape.

       FILE FORMAT/DEFAULTS:

           TextureCoordinateCube {
           }

       Since:
           Coin 2.3

Constructor & Destructor Documentation

   SoTextureCoordinateCube::SoTextureCoordinateCube (void) Constructor.
   SoTextureCoordinateCube::~SoTextureCoordinateCube () [protected, virtual] Destructor.

Member Function Documentation

   void SoTextureCoordinateCube::initClass (void) [static] Sets up initialization for data common
       to all instances of this class, like submitting necessary information to the Coin type
       system.
       Reimplemented from SoNode.

   void SoTextureCoordinateCube::doAction (SoAction *action) [virtual] This function performs the
       typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureCoordinateCube::GLRender (SoGLRenderAction *action) [virtual] Action method for
       the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCoordinateCube::callback (SoCallbackAction *action) [virtual] Action method for
       SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoTextureCoordinateCube::pick (SoPickAction *action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.