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NAME
SoTextureOverrideElement - The SoTextureOverrideElement makes it possible to override texture elements.
SYNOPSIS
#include <Inventor/elements/SoTextureOverrideElement.h> Inherits SoElement. Public Member Functions virtual SbBool matches (const SoElement *element) const virtual SoElement * copyMatchInfo () const virtual void init (SoState *state) virtual void push (SoState *state) virtual void print (FILE *fp) const Static Public Member Functions static void initClass (void) static SbBool getQualityOverride (SoState *state) static SbBool getImageOverride (SoState *state) static SbBool getBumpMapOverride (SoState *state) static void setQualityOverride (SoState *state, const SbBool value) static void setImageOverride (SoState *state, const SbBool value) static void setBumpMapOverride (SoState *state, const SbBool value) Protected Types enum { TEXTURE_QUALITY = 0x1, TEXTURE_IMAGE = 0x2, BUMP_MAP = 0x4 } Protected Member Functions virtual ~SoTextureOverrideElement ()
Detailed Description
The SoTextureOverrideElement makes it possible to override texture elements.
Constructor & Destructor Documentation
SoTextureOverrideElement::~SoTextureOverrideElement (void) [protected, virtual] The destructor.
Member Function Documentation
void SoTextureOverrideElement::initClass (void) [static] This static method initializes static data for the SoTextureOverrideElement class. Reimplemented from SoElement. SoElement * SoTextureOverrideElement::copyMatchInfo (void) const [virtual] This function creates a copy of the element that contains enough information to enable the matches() function to work. Used to help with scenegraph traversal caching operations. Implements SoElement. void SoTextureOverrideElement::print (FILE *file) const [virtual] This function is for printing element information, and is used mostly for debugging purposes. Reimplemented from SoElement.
Author
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