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NAME

       SoToVRMLAction -

       The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.

       This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene
       graph using only VRML1 compatible nodes.

SYNOPSIS

       #include <Inventor/actions/SoToVRMLAction.h>

       Inherits SoAction.

       Inherited by SoToVRML2Action.

   Public Member Functions
       SoToVRMLAction (void)
       virtual ~SoToVRMLAction (void)
       virtual void apply (SoNode *node)
       virtual void apply (SoPath *path)
       virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
       SoNode * getVRMLSceneGraph (void) const
       void expandSoFile (SbBool flag)
       SbBool areSoFileExpanded (void) const
       void setUrlName (const SbString name)
       SbString getUrlName (void) const
       void writeTexCoords (SbBool flag)
       SbBool areTexCoordWritten (void) const
       void expandTexture2Node (SbBool flag)
       SbBool areTexture2NodeExpanded (void) const
       void keepUnknownNodes (SbBool flag)
       SbBool areUnknownNodeKept (void) const
       void convertInlineNodes (SbBool flag)
       SbBool doConvertInlineNodes (void) const
       void conditionalConversion (SbBool flag)
       SbBool doConditionalConversion (void) const
       void setVerbosity (SbBool flag)
       SbBool isVerbose (void) const

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)

Detailed Description

       The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.

       This action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene
       graph using only VRML1 compatible nodes.

       A current limitation of this action is that nodes specific for Inventor / Coin (ie neither
       VRML1 or VRML97 compatible nodes) is not attempted converted, they are just ignored.

       See also:
           SoToVRML2Action

       Since:
           Coin 2.0

           TGS Inventor 2.5

Constructor & Destructor Documentation

   SoToVRMLAction::SoToVRMLAction (void) Constructor.
   SoToVRMLAction::~SoToVRMLAction (void) [virtual] The destructor.

Member Function Documentation

   void SoToVRMLAction::initClass (void) [static] Initializes the run-time type system for this
       class, and sets up the enabled elements and action method list.
       Reimplemented from SoAction.

       Reimplemented in SoToVRML2Action.

   void SoToVRMLAction::apply (SoNode *root) [virtual] Applies the action to the scene graph
       rooted at root.
       Note that you should not apply an action to a node with a zero reference count. The
       behavior in that case is undefined.

       Reimplemented from SoAction.

       Reimplemented in SoToVRML2Action.

   void SoToVRMLAction::apply (SoPath *path) [virtual] Applies the action to the parts of the
       graph defined by path.
       Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in
       the path. So for instance applying an SoGLRenderAction on an SoPath will render that path
       as expected in the view, where geometry will get its materials, textures, and other
       appearance settings correctly.

       If the path ends in an SoGroup node, the action will also traverse the tail node's
       children.

       Reimplemented from SoAction.

       Reimplemented in SoToVRML2Action.

   void SoToVRMLAction::apply (const SoPathList &pathlist, SbBoolobeysrules = FALSE) [virtual]
       Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist
       must obey the following four conditions (which is the case for path lists returned from
       search actions for non-group nodes and path lists returned from picking actions):
       All paths must start at the same head node. All paths must be sorted in traversal order.
       The paths must be unique. No path can continue through the end point of another path.

       See also:
           SoAction::apply(SoPath * path)

       Reimplemented from SoAction.

       Reimplemented in SoToVRML2Action.

   virtual void SoToVRMLAction::beginTraversal (SoNode *node) [protected, virtual] This virtual
       method is called from SoAction::apply(), and is the entry point for the actual scenegraph
       traversal.
       It can be overridden to initialize the action at traversal start, for specific
       initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden implementation of the method
       must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoAction.

       Reimplemented in SoToVRML2Action.

Author

       Generated automatically by Doxygen for Coin from the source code.