Provided by: libcoin60-doc_3.1.3-2_all bug

NAME

       SoTransparencyType -

       The SoTransparencyType class is a node for setting the transparency type for shapes.

       In earlier versions of Coin/Open Inventor it was only possible to set the transparency
       mode globally for an entire scene graph, which could be inconvenient if different
       transparency types was wanted for different shapes.

SYNOPSIS

       #include <Inventor/nodes/SoTransparencyType.h>

       Inherits SoNode.

   Public Types
       enum Type { SCREEN_DOOR =  SoGLRenderAction::SCREEN_DOOR, ADD =  SoGLRenderAction::ADD,
           DELAYED_ADD =  SoGLRenderAction::DELAYED_ADD, SORTED_OBJECT_ADD =
           SoGLRenderAction::SORTED_OBJECT_ADD, BLEND =  SoGLRenderAction::BLEND, DELAYED_BLEND =
           SoGLRenderAction::DELAYED_BLEND, SORTED_OBJECT_BLEND =
           SoGLRenderAction::SORTED_OBJECT_BLEND, SORTED_OBJECT_SORTED_TRIANGLE_ADD,
           SORTED_OBJECT_SORTED_TRIANGLE_BLEND, NONE =  SoGLRenderAction::NONE }

   Public Member Functions
       SoTransparencyType (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFEnum value

   Protected Member Functions
       virtual ~SoTransparencyType ()

Detailed Description

       The SoTransparencyType class is a node for setting the transparency type for shapes.

       In earlier versions of Coin/Open Inventor it was only possible to set the transparency
       mode globally for an entire scene graph, which could be inconvenient if different
       transparency types was wanted for different shapes.

       Here is a screenshot of the different transparency modes used in a single scene.

       Be aware that this class is an extension for Coin, and it is not available in the original
       SGI Open Inventor v2.1 API.

       FILE FORMAT/DEFAULTS:

           TransparencyType {
               value SCREEN_DOOR
           }

       See also:
           SoGLRenderAction::TransparencyType

       Since:
           Coin 2.0

Member Enumeration Documentation

   enum SoTransparencyType::Type Enumeration of available transparency types. See documentation
       in SoGLRenderAction for a description of the different types.

Constructor & Destructor Documentation

   SoTransparencyType::SoTransparencyType (void) Constructor.
   SoTransparencyType::~SoTransparencyType () [protected, virtual] Destructor.

Member Function Documentation

   void SoTransparencyType::initClass (void) [static] Sets up initialization for data common to
       all instances of this class, like submitting necessary information to the Coin type
       system.
       Reimplemented from SoNode.

   void SoTransparencyType::doAction (SoAction *action) [virtual] This function performs the
       typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTransparencyType::GLRender (SoGLRenderAction *action) [virtual] Action method for the
       SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTransparencyType::callback (SoCallbackAction *action) [virtual] Action method for
       SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoTransparencyType::value The transparency type to use for subsequent shape nodes in
       the scene graph.

Author

       Generated automatically by Doxygen for Coin from the source code.