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NAME

       SoVRMLPixelTexture -

       The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLPixelTexture.h>

       Inherits SoVRMLTexture.

   Public Member Functions
       SoVRMLPixelTexture (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFImage image

   Protected Member Functions
       virtual ~SoVRMLPixelTexture ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)

Detailed Description

       The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

         PixelTexture {
           exposedField SFImage  image      0 0 0    # see SoSFImage
           field        SFBool   repeatS    TRUE
           field        SFBool   repeatT    TRUE
         }
         .fi

       The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. Texture maps are defined in a 2D coordinate system (s, t) that ranges from 0.0 to 1.0 in both directions. The bottom edge of the pixel image corresponds to the S-axis of the texture map, and left edge of the pixel image corresponds to the T-axis of the texture map. The lower-left pixel of the pixel image corresponds to s=0.0, t=0.0, and the top-right pixel of the image corresponds to s = 1.0, t = 1.0. See 4.6.11, Texture maps (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.11>), for a general description of texture maps. Figure 6.13 depicts an example PixelTexture.

         Figure 6.13 -- PixelTexture node

       See 4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>), for a description of how the texture values interact with the appearance of the geometry. SoSFImage, describes the specification of an image. The repeatS and repeatT fields specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the 0.0 to 1.0 range. The repeatT field is analogous to the repeatS field.

Constructor & Destructor Documentation

   SoVRMLPixelTexture::SoVRMLPixelTexture (void) Constructor.
   SoVRMLPixelTexture::~SoVRMLPixelTexture () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLPixelTexture::initClass (void) [static] Sets up initialization for data common to
       all instances of this class, like submitting necessary information to the Coin type
       system.
       Reimplemented from SoVRMLTexture.

   void SoVRMLPixelTexture::doAction (SoAction *action) [virtual] This function performs the
       typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVRMLPixelTexture::GLRender (SoGLRenderAction *action) [virtual] Action method for the
       SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoVRMLTexture.

   void SoVRMLPixelTexture::callback (SoCallbackAction *action) [virtual] Action method for
       SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoVRMLPixelTexture::rayPick (SoRayPickAction *action) [virtual] Action method for
       SoRayPickAction.
       Checks the ray specification of the action and tests for intersection with the data of the
       node.

       Nodes influencing relevant state variables for how picking is done also overrides this
       method.

       Reimplemented from SoNode.

   SbBool SoVRMLPixelTexture::readInstance (SoInput *in, unsigned shortflags) [protected,
       virtual] This method is mainly intended for internal use during file import operations.
       It reads a definition of an instance from the input stream in. The input stream state
       points to the start of a serialized / persistant representation of an instance of this
       class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new
       object of this class type went ok or not. The import process should be robust and handle
       corrupted input streams by returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group
       nodes or engines.

       Reimplemented from SoNode.

   void SoVRMLPixelTexture::notify (SoNotList *list) [protected, virtual] Overloaded to detect
       when fields change.
       Reimplemented from SoNode.

Author

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