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       SoVertexAttributeBinding -

       The SoVertexAttributeBinding class is a node for setting up how vertex attributes are
       mapped to shapes.


       #include <Inventor/nodes/SoVertexAttributeBinding.h>

       Inherits SoNode.

   Public Types
       enum Binding { OVERALL =  SoVertexAttributeBindingElement::OVERALL, PER_VERTEX =
           SoVertexAttributeBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
           SoVertexAttributeBindingElement::PER_VERTEX_INDEXED, DEFAULT =  PER_VERTEX_INDEXED }

   Public Member Functions
       SoVertexAttributeBinding (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFEnum value

   Protected Member Functions
       virtual ~SoVertexAttributeBinding ()

Detailed Description

       The SoVertexAttributeBinding class is a node for setting up how vertex attributes are
       mapped to shapes.

       See also:

       The material binding specified in nodes of this type decides how the vertex attribute
       values of SoVertexAttribute nodes are mapped on the builtin geometry shape nodes.

       Here is a simple usage example:

         #Inventor V2.1 ascii

         ShaderProgram {
             shaderObject [
                           VertexShader {
                              sourceProgram "vertex.glsl"

          Coordinate3 {
             point [ 0 0 0, 1 0 0, 1 1 0 ]

          VertexAttributeBinding { value OVERALL }

          VertexAttribute {
             typeName "SoMFVec3f"
             name "color"
             values [ 1.0 0.0 0.0 ]

          IndexedFaceSet {
             coordIndex [ 0, 1, 2, -1 ]

       The vertex shader (vertex.glsl):

         attribute vec3 color;

         void main(void)
           gl_Position = ftransform();
           fragcolor = color;

       With SoVertexAttributeBinding::value set to PER_VERTEX_INDEXED above, the attribute
       indices will be taken from the SoIndexedFaceSet::coordIndex field when rendering.

       If SoVertexAttributeBinding::value is set to PER_VERTEX, attributes will be fetched in a
       monotonically increasing manner from the SoVertexAttribute::value field, starting at index

       If SoVertexAttributeBinding::value is set to OVERALL, the first attribute value from
       SoVertexAttribute::value will be sent to OpenGL before rendering.


           VertexAttributeBinding {
               value PER_VERTEX_INDEXED

       See also:
           SoVertexAttribute Be aware that this class is an extension for Coin, and it is not
           available in the original SGI Open Inventor v2.1 API.

           Coin 3.0

Member Enumeration Documentation

   enum SoVertexAttributeBinding::Binding Enumeration of available types of material binding.

              Apply the same material to the complete shape.

              Get a new material from the pool of material values for each polygon, line or point
              vertex of the shape.

       Attributes are fetched from index 0 and onwards, incrementing the index into the attribute
       pool by 1 for each new vertex of the shape node.

              Get a new attribute from the pool of attribute values for each polygon, line or
              point vertex of the shape.

       Attributes are fetched by the index value settings of the shape.

Constructor & Destructor Documentation

   SoVertexAttributeBinding::SoVertexAttributeBinding (void) Constructor.
   SoVertexAttributeBinding::~SoVertexAttributeBinding () [protected, virtual] Destructor.

Member Function Documentation

   void SoVertexAttributeBinding::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary information to the Coin
       type system.
       Reimplemented from SoNode.

   void SoVertexAttributeBinding::doAction (SoAction *action) [virtual] This function performs
       the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVertexAttributeBinding::GLRender (SoGLRenderAction *action) [virtual] Action method for
       the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::callback (SoCallbackAction *action) [virtual] Action method for
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::pick (SoPickAction *action) [virtual] Action method for
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoVertexAttributeBinding::value The attribute binding to use for subsequent shape
       nodes in the scene graph. The default binding is


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