Provided by: liballegro-doc_4.2.2-3_all
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library.
#include <allegro.h> void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping. Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble...
get_compiled_sprite(3alleg), draw_sprite(3alleg), draw_rle_sprite(3alleg), bitmap_mask_color(3alleg)