Provided by: liballegro-doc_4.2.2-3_all bug

NAME

       draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);

DESCRIPTION

       Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been
       compiled for the correct type of bitmap (linear or planar). This function does not support
       clipping.

       Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a
       work surface (memory bitmap, mode-X virtual screen, or whatever) a  bit  bigger  than  you
       really  need,  and use the middle of it as your screen. That way you can draw slightly off
       the edge without any trouble...

SEE ALSO

       get_compiled_sprite(3alleg),         draw_sprite(3alleg),         draw_rle_sprite(3alleg),
       bitmap_mask_color(3alleg)