Provided by: libdrawtk-dev_1.0b-1_amd64 bug


       dtk_load_video_test - Load an test video as a texture


       #include <dtk_video.h>

       dtk_htex dtk_load_video_test(int flags);


       This  function  loads  a  test video file as a dynamic texture. The texture will then been
       tracked by an internal texture manager so that the next call will return the same  texture
       handle,  thus  sparing  the ressources of the system.  If not specified by flags the video
       will not be played immediately and dtk_video_exec(3) should be called to do start playing.

       The argument flags is used to modify  the  creation.  It  should  contains  a  bitwise  OR
       combination of the following flags:

              DTK_AUTOSTART : Indicates that the video should start immediately after creation.

              DTK_NOBLOCKING : Indicates that the creation function should not block waiting that
              the video pipeline is fully running.

       A dynamic texture can be used the same way as a static texture (for example  image  file).
       The  only  difference  is  that  the content of the texture changes automatically with the
       stream of video. This means that every time a shape  using  this  texture  is  drawn,  the
       latest frame available from the video stream will be mapped on the shape.

       There  is  no  need for a valid window to create successfully a texture, i.e.  creation of
       textures are completely decoupled from the creation of others ressources and can  even  be
       created in one thread to be used in another one.

       Once   a   the   texture   is   stopped   being   used,   it   should   be   destroyed  by


       In case of success, the function returns the handle to the created texture.   In  case  of
       failure, NULL is returned.


       dtk_load_video_test() is thread-safe.


       dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)