Provided by: liballegro-doc_4.2.2-3_all bug


       exaccel  -  Using offscreen video memory to store source graphics for VBE/AF. Allegro game
       programming library.


       #include <allegro.h>

       Example exaccel


       This program demonstrates how to use an offscreen part of the video memory to store source
       graphics  for  a  hardware  accelerated graphics driver. The example loads the `mysha.pcx'
       file and then blits it several times on the screen. Depending on whether you  have  enough
       video  memory  and  Allegro supports the hardware acceleration features of your card, your
       success running this example may be none at all,  sluggish  performance  due  to  software
       emulation, or flicker free smooth hardware accelerated animation.


       BITMAP(3alleg),  END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg), SCREEN_W(3alleg),
       acquire_bitmap(3alleg),            allegro_error(3alleg),            allegro_init(3alleg),
       allegro_message(3alleg),  blit(3alleg), clear_bitmap(3alleg), create_video_bitmap(3alleg),
       destroy_bitmap(3alleg), font(3alleg), gfx_capabilities(3alleg),  install_keyboard(3alleg),
       install_timer(3alleg),     keypressed(3alleg),    load_bitmap(3alleg),    readkey(3alleg),
       release_bitmap(3alleg),  replace_filename(3alleg),  screen(3alleg),  set_gfx_mode(3alleg),
       set_palette(3alleg), show_video_bitmap(3alleg), textout_ex(3alleg), textprintf_ex(3alleg)