Provided by: liballegro-doc_4.2.2-3_all bug

NAME

       exdbuf - How to use double buffering to avoid flicker. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exdbuf

DESCRIPTION

       This  program  demonstrates  the  use  of  double buffering.  It moves a circle across the
       screen, first just erasing and redrawing directly  to  the  screen,  then  with  a  double
       buffer.

SEE ALSO

       BITMAP(3alleg),       END_OF_MAIN(3alleg),       SCREEN_H(3alleg),       SCREEN_W(3alleg),
       acquire_screen(3alleg),            allegro_error(3alleg),            allegro_init(3alleg),
       allegro_message(3alleg),     blit(3alleg),    circlefill(3alleg),    clear_keybuf(3alleg),
       clear_to_color(3alleg),          create_bitmap(3alleg),           desktop_palette(3alleg),
       destroy_bitmap(3alleg),   font(3alleg),  install_keyboard(3alleg),  install_timer(3alleg),
       keypressed(3alleg),   makecol(3alleg),   release_screen(3alleg),    retrace_count(3alleg),
       screen(3alleg), set_gfx_mode(3alleg), set_palette(3alleg), textprintf_ex(3alleg)