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NAME

       exscale - Loading PCX files and bitmap stretching. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exscale

DESCRIPTION

       This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX
       file, sets its palette and does some random stretch_blits. Don't worry - it's VERY  slowed
       down using vsync().

SEE ALSO

       BITMAP(3alleg),  END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg), SCREEN_W(3alleg),
       allegro_error(3alleg),   allegro_init(3alleg),   allegro_message(3alleg),    blit(3alleg),
       destroy_bitmap(3alleg),  install_keyboard(3alleg),  keypressed(3alleg),  load_pcx(3alleg),
       replace_filename(3alleg),   screen(3alleg),   set_gfx_mode(3alleg),   set_palette(3alleg),
       stretch_blit(3alleg), vsync(3alleg)