Provided by: libsvga1-dev_1.4.3-31_amd64 bug

NAME

       gl_write, gl_writen - write a text string

SYNOPSIS

       #include <vgagl.h>

       void gl_write(int x, int y, char *s);
       void gl_writen(int x, int y, int n ,char *s);

DESCRIPTION

       gl_write  writes  the  zero  terminated  string  s  to position (x, y) using the currently
       selected font.

       gl_writen works similarly, but writes exactly n  characters,  thus  allowing  to  use  the
       character 0.

       The kind of text draw operation is set with gl_setwritemode(3).

       BEWARE!  Prior to the of use of gl_write(3) and gl_writen(3) you must set a font.

       A good default initialization sequence is:

       gl_setfont(8, 8, gl_font8x8);
       gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
       gl_setfontcolors(0, vga_white());

SEE ALSO

       svgalib(7),    vgagl(7),    svgalib.conf(5),    threedkit(7),   testgl(1),   gl_printf(3),
       gl_colorfont(3),  gl_expandfont(3),  gl_font8x8(3),  gl_setfont(3),   gl_setfontcolors(3),
       gl_setwritemode(3).

AUTHOR

       This  manual  page  was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact
       source of the referenced demo as well as of the original documentation is unknown.

       It is very likely that both are at least  to  some  extent  are  due  to  Harm  Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this might be wrong. I hereby asked to be excused by the original author and
       will happily accept any additions or corrections to this  first  version  of  the  svgalib
       manual.