Provided by: libgle3-dev_3.1.0-7_amd64 bug

NAME

       gleExtrusion - Extrude arbitrary 2D contour along arbitrary 3D path.

SYNTAX

       void gleExtrusion (int ncp,
                       gleDouble contour[][2],
                       gleDouble cont_normal[][2],
                       gleDouble up[3],
                       int npoints,
                       gleDouble point_array[][3],
                       float color_array[][3]);

ARGUMENTS

       ncp       number of contour points

       contour   2D contour

       cont_normal
                 2D contour normals

       up        up vector for contour

       npoints   numpoints in poly-line

       point_array
                 polyline vertices

       color_array
                 colors at polyline verts

DESCRIPTION

       Extrude arbitrary 2D contour along arbitrary 3D path. The argument "contour" specifies the
       2D contour to be extruded, while the argument "point_array" specifies the path along which
       to  extrude.   The  vector  "up"  defines the orientation of the contour y-axis in real 3D
       space.

       Note that neither the very first segment, nor the very last segment are drawn.  The  first
       and  last  segments  serve  only  to  define the angle of the join at the very ends of the
       polyline. Thus, to draw one segment, three must be specified. To draw two  segments,  four
       must be specified, etc.

       The  normal  array  may  be  NULL.  If  it  is,  normal  vectors will NOT be automatically
       generated, and the object will look terrible when lit.

       The color array may be NULL. If NULL,  the  current  color  is  used.  If  not  NULL,  the
       glColor3f()  routine is used to set the color; therefore, specifying the glColorMaterial()
       subroutine before this primitive can be used  to  set  diffuse,  specular,  ambient,  etc.
       colors.

SEE ALSO

       gleTwistExtrusion, gleSuperExtrusion

AUTHOR

       Linas Vepstas (linas@linas.org)