Provided by: libgle3-dev_3.1.0-7_amd64 bug

NAME

       glePolyCylinder - Draw polycylinder, specified as a polyline.

SYNTAX

       void glePolyCylinder(int npoints,
                            gleDouble point_array[][3],
                            float color_array[][3],
                            gleDouble radius);

ARGUMENTS

       npoints   numpoints in poly-line

       point_array
                 polyline vertices

       color_array
                 colors at polyline verts

       radius    cylinder radius

DESCRIPTION

       Draw polycylinder, specified as a polyline.

       Note  that  neither the very first segment, nor the very last segment are drawn. The first
       and last segments serve only to define the angle of the join  at  the  very  ends  of  the
       polyline.  Thus,  to draw one segment, three must be specified. To draw two segments, four
       must be specified, etc.

       The color array may be NULL. If NULL,  the  current  color  is  used.  If  not  NULL,  the
       glColor3f()  routine is used to set the color; therefore, specifying the glColorMaterial()
       subroutine before this primitive can be used  to  set  diffuse,  specular,  ambient,  etc.
       colors.

       By default, the cross-section of the cylinder is drawn as a 20-sided polygon.  This number
       can be changed using the gleSetNumSides() routine.

SEE ALSO

       glePolyCone, gleSetNumSides

AUTHOR

       Linas Vepstas (linas@linas.org)