Provided by: paraview_3.14.1-1ubuntu1_amd64 bug


       icetEnable,icetDisable-- enable/disable an IceT feature.


       #include <IceT.h>

       void icetEnable    (   IceTEnum   pname  );
       void icetDisable   (   IceTEnum   pname  );


       The  icetEnableand  icetDisablefunctions turn various IceT features on and off. pname is a
       symbolic constant representing the feature to be turned on or off. Valid values for  pname

               When  this  option  is  on (the default) images partitions are always collected to
              display processes. When this option is turned off, the strategy has the  option  of
              leaving  images  partitioned  among  processes.  Each  process containing part of a
              tile's image will return the entire buffer from icetDrawFrame or icetGLDrawFrame in
              an  IceTImage  object.  However,  only  certain  pixels  will  be  valid. The state
              variables       ICET_VALID_PIXELS_TILE,        ICET_VALID_PIXELS_OFFSET,        and
              ICET_VALID_PIXELS_NUM give which tile the pixels belong to and what range of pixels
              are valid.

               Turn this option on when performing z-buffer compositing of a color image and  the
              only  result  you  need  is  the color image itself (not the depth buffer). This is
              common if you are just creating an image and are  not  interested  in  doing  depth
              queries. This option is on by default.

               Colored  backgrounds  are problematic when performing color blended compositing in
              that the background color will be additively blended from each image. Enabling this
              flag  will internally cause the color to be reset to black and then cause the color
              to be blended back into the resulting images. This flag is disabled by default.

               If enabled, the projection will be shifted such that the geometry will be rendered
              in  one  shot  whenever  possible, even if the geometry straddles up to four tiles.
              This flag is enabled by default.

               If enabled, pixels in images (might  be)  shuffled  to  better  load  balance  the
              compositing work. This flag is enabled by default.

               If  enabled, the image composition will be performed in the order specified by the
              last call to icetCompositeOrder, assuming the current strategy (specified by a call
              to  icetStrategy)  supports  ordered  composition.   Generally,  you want to enable
              ordered compositing if doing color blending and disable if you are  doing  z-buffer
              comparisons.  If  enabled, you should call icetCompositeOrder between each frame to
              update the image order as camera angles change. This flag is disabled by default.

       In addition, if you are using the OpenGL layer (i.e., have called icetGLInitialize), these
       options, defined in IceTGL.h, are also available.

               If enabled, the final, composited image for each tile is written back to the frame
              buffer before the return of icetGLDrawFrame.  This flag is enabled by default.

               If this and ICET_GL_DISPLAY are enabled, IceT uses OpenGL blending to ensure  that
              all  background is set to the correct color. This flag is disabled by default. This
              option does not affect the images returned from icetGLDrawFrame;  it  only  affects
              the image in the OpenGL color buffer.

               If  this  and ICET_GL_DISPLAY are enabled and the renderable window is larger than
              the displayed tile (as determined by the current OpenGL  viewport),  then  resample
              the  image to fit within the renderable window before writing back to frame buffer.
              This flag is disabled by default.  This option does not affect the images  returned
              from icetGLDrawFrame; it only affects the image in the OpenGL color buffer. If this
              option is not enabled, then images are written at their natural size in  the  lower
              left corner of the window.

               This option determines how images are inflated. When enabled (the default), images
              are inflated by creating a texture and allowing the hardware to inflate the  image.
              When  disabled,  images  are  inflated on the CPU. This option has no effect unless
              both ICET_GL_DISPLAY and ICET_GL_DISPLAY_INFLATE are also enabled.


               If pname is not a feature to be enabled or disabled.




       The check for a valid pname is not thorough, and thus the ICET_INVALID_VALUE error may not
       always be raised.


       Copyright (C)2003 Sandia Corporation

       Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government
       retains certain rights in this software.

       This source code is released under the New BSD License.

See Also


IceT Reference                            July 11, 2011                             icetEnable(3)